Warning:
Here
we make of Character Setup for an
animation for example but simply to
create a skeleton with a hierarchy.
To
be able to give installations to Joan.
Not opposite and different kinematics
but just an animal skeleton in direct
kinematics.
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Before
starting, change the view of the viewport
to wire frame, go into Customize/Viewport
Configuration.
This accelerates the refresh rate largely.
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Before
designing the skeleton, name all the
objects of the character. The nomenclature
hardly has importance, but it is easier
to find parts of our our object later,
this is practical and logical.
Single objects in top of list and
the symmetrical ones with the prefix
D or G in front.
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The
character comprises rigid parts of armour
and of the flexible parts of clothing,
the skirt, the hair or the face (neck).
The rigid objects will be simply connected
to the corresponding bones by a simple
bond and the remainder will be the subject
of skinning.
Hide
the accessories for the moment and
leaving only the body viewable.
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Go
in the panel Create/Systems then Bones.
Chose History Dependent.
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Build
the chains of bones for the leg, as
shown in this example.
Change the size of the bone in Modify
(Width and Height) to adapt it to
the model then finely adjust the position
of the articulation in the Hierarchy
panel after having activated Don't
Affect Children.
Finish by adjusting the rotation the
bones in local mode
(see
Bones bases )
Finally
erase the last bone which was used
only for the adjustment.
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Name
the bones, here the nomenclature is
B for bone, D or G for the with dimensions
we followed by the anatomical name.
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Select
the chain of bones and in the Front
View make a Mirror Copy according
to X, activate Mirror Bones to make
a symmetrical copy local axes of those.
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With
the tower of the spinal column. Select
the bones, activate Bone in the type
of selection object.
As previously adjust the articulations.
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Name
the bones.
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Chains
of bones of the arm. Note that before
arms two bones receives, to allow the
movements of pronation and specific
supination to this part of the skeleton.
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Name
the bones and make them symmetrical.
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