starts with a cylinder with 8 sides,
make a rotation of 22.5° on the
vertical axis so you have a line of
polygons staright on in view Front.
Apply a Mesh EDit and XForm to initialize
the position of the object after rotation.
Collapse the stack.
the face top then select the new faces
faces for a second extrusion ( use local
mode of Extrudes as with all Extrude
of this tutorial).
the faces of the edge.
a bend modifier. Choise the X axis and
by modifying the angle deform the faces
like above in the picture.
Select the central polygon and scale
- non uniform on axis Y
this polygon like opposite.
Adjust the profile by scaling non uniform
the top, turn the edges and weld the
vertex of the center to obtain the poly
mesh as opposite.
the vertexes to finish the round-off.
Select the vertexes of the center and
scale non uniform to make the faces
the faces as in the picture and then
extrude followed by Bevel like opposite.
the vertexes like opposite by scaling
non uniform on axis X and by Moveing
the faces of the center and apply Make
Planar to make them plane.
(Button in bottom of the roll-out of
Edit Geometry of Editable Mesh).
these faces and form the round-off with
Insert a vertex as in the picture in
the edge with Divide after having activated
the 3d Snap in Midpoint mode (below).
on make visible edges like above.
Adjust with a non uniform scale the
vertexes top and center.
Meshsmooth and as with the preceding
sections, you can now adjust the low
cage definition and view the high poly
version. Once adjusted remove Meshsmooth
and return to the low poly.