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Making Of 'The Post Apocalyptic Hunter'

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Date Added: 18th December 2009
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Chapter 5 - General Tips

Another tip from me is: Before you start with your model, create a simple "skeleton" with cylinders. Have a look at your anatomy-books (if you don't have one yet, get one) and create simple primitives with the correct proportions. The size of your creature, the length of the arms, legs, hands... then model one part after the other and remove those placeholders. That works a lot better than simply starting from scratch.

AND another tip: If you can't figure out how the joints have to be created (and they HAVE to look credible, otherwise your whole model will lack credibility!) go out on the street, look for the next roadworks and examine the machines that you'll most likely find there. Look at their mechanical parts! The hydraulics, the cables, the joints... all this stuff can be imitated. Do it. Don't re-invent it unless you think it's necessary. Use patterns that the viewer is used to. (and don't mind the roadworkers shouting at you)

AND another one: (you heard that one before!): If you can't make it - FAKE IT! There's always more than one way to get to your goal, and quite often it's not the first one you try!

AND another tip: Especially when building something like a detailed robot: Hide all the parts that you're not working on at the moment! So you can easily handle hundreds of thousands of polys without needing an extreme powerful machine.

Group all the parts that belong together! Name them correctly! (My hunter contains appr. 2400 parts - I named all of them (or at least the groups)! What do you think would happen if I had not named them and had to find the left index-finger again?

My final tip and probably the most important one for EVERY 3D-Software: This is something a real professional freelancer from Germany (Johannes SchlË?rb) said (it's stuck to my mind): Your eye determins the realism, not your rendering-software! If it does not look real to your eye it doesn't matter if it's calculated in a "correct" way! Tweak it until it looks real!

OK... that's it! I hope you found some of this "making-of" helpful. And I also hope you're not disappointed because you expected a STEP-by-STEP-Tutorial how to create this whole thing.

Again: If there are any questions left, please send them to my email adress and I'll answer as many of them as I can. Please do understand though that I still have to work and earn some money. And if I don't answer, please be sensitive... do not send it again and again and again.. I'll answer as soon as possible. Oh yes, I'm not going to answer silly questions like "could you please make a nice monster for my sisters bithday" (<--- that was actually a real request!!) or "where can I download
MAX for free?" ... don't even try it.

Thanks for reading!



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Readers Comments (Newest on Top)
Adrian on Mon, 22 April 2013 8:34am
Hey mate, thanks for all that, switched to 3ds max from blender 3 months ago and this actualy helped a lot!
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