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Making Of 'Cross Of Iron'

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Date Added: 7th May 2010
Software used:

Texturing

I used "Zapplink" to paint the color map - it's a free plugin for ZBrush and is a perfect tool to paint organic models. I painted all the other maps based on this color map (Fig. 11).

932_tid_image_11_uv_maps_placement.jpg
Fig. 11

Shading

I used MiaSSS fast skin shader for the skin, and gave the epidermal a light blue color and subdermal an orange; I put the real skin color on the overall color (Fig.12).

932_tid_image_12_material_editor_texture.jpg
Fig. 12


Compositing

After rendering, I was then at the final step of this image. Compositing is a very important step towards the final result. Here I tried to give the image an aged, old TV, photo feel (Fig.13).

I hope this Making Of was helpful to you. Thank you for reading!

932_tid_image_13_textured_render.jpg
Fig. 13

932_tid_image_14_cross_of_iron_final_render.jpg
Final Render



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