Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4
Making Of 'Motorball Gally'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(Score 4.58 out of 5 after 38 Votes)
| Comments 6
Date Added: 29th November 2010
Software used:


Hi there, my name is Tommy Wong, and I am a character artist in Malaysia. This will be a brief introduction to the process I've gone through for creating my Comicon Challenge 2010 entry. Comicon Challenge is the little sister/brother of the more famous character competition Dominance War. I've missed the two previous years but in 2010, I decided to join for good.

Like many artists, I grew up reading lots of comics and manga and playing lots of games, but I had a slight twist. I can't read Chinese and most of the books I own were imported into Malaysia in Chinese. I still love all of them anyway, but Gunnm (Battle Angel Alita) is the story that burns deeply into my memory with its exciting visual story. So long before I started this image, I knew that at some point I was gonna bring Gally (Alita) to life in my Maya viewport.

First Step

This year's Comicon Challenge was to take your favorite action comic character and either make them older, in their veteran years, or make them younger, like a kid or teenage version of the same character. I decided to try to make Gally older, or rather more mature.

I always start my projects by gathering as much information as possible. For Gally, I wanted to know her more, so I spent time re-reading the manga to get to know her better. Once I got to know the character well enough, I started gathering images of Gally.

I started by searching the internet for artwork of Gally done by other artists. I find this step very intriguing as I get to see how other artists interpreted the same character. From there, I listed down  Gally's personality and key features, and then I started hunting for more specific images to aid in creating her, like what kind of armor is she wearing, how will it look, what is the material made of etc. From this image hunt, I compiled a material analysis sheet. This was the main piece of information I kept referring back to (Fig.01).

Fig. 01

Second Step

I began my modeling by quickly building a base mesh in Maya, with very minimal detail. My concern was the proportion of the character (Fig.02). Once I got a base mesh blocked out, I quickly imported it into ZBrush and started a concept sculpt. Here I focused on the face a lot, as I wanted to get her to look more mature and aged (Fig.03). I kept returning to my references as I wanted her to look more Asian as her original name Yoko suggests. For her body, I doodled some ideas and wasn't particular stressed about it as I knew I would rebuild almost the entire body from the neck down later (Fig.04).

Fig. 02

Fig. 03

Fig. 04

continued on next page >

1 | 2 | 3 | 4
Related Tutorials

Making Of 'Sailor Girl'

by Igor Catto
published on 2010-02-08

Keywords: character, woman, female, sailor,

rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 1 Views 104375

Create a sci-fi car in 3ds Max - Part 2

by Tamas Gyerman
published on 2016-02-18

Keywords: 3ds Max, CINEMA 4D, Photoshop, car, sci-fi

rating star fullrating star fullrating star fullrating star fullrating star none (5)
Comments 0 Views 12385

Comic Colouring

by Hugo Froes Simões
published on 2009-12-09

Keywords: comic, colouring, character, woman,

rating star fullrating star fullrating star fullrating star fullrating star none (1)
Comments 0 Views 31034

Creating a sci-fi suit

by Mohammad Hossein Attaran
published on 2016-09-06

Keywords: Mohammad Hossein Attaran, dragon, sci-fi, ZBrush

rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 0 Views 9027
Readers Comments (Newest on Top)
Echo0 on Mon, 21 April 2014 9:38pm
Since my previous comment was cut off- Not only do I think the model was a success, I disagree with some of the other comments posted. To me she does look older than the comic samples on reference sheet while still being easily recognizable to who she is- something a lot of people have a hard time achieving. The texture sheets were also very impressive. Good job.
Echo0 on Mon, 21 April 2014 9:20pm
Great model and "making of"!
Massey on Wed, 01 December 2010 7:56pm
A nice job on the modelling - but your final model looks almost identical the one in your reference pics, not much "older or younger", but oh well.
Bente on Tue, 30 November 2010 1:18pm
"To get the details, I used Maya`s Crease tool (Fig.08) for hard edges and lots of floating geometries (Fig.09), a trick I picked up from Dominance War IV`s winning entry." Seems to me like the basic concept, and most of the details are something you "picked up" from that as well. Still looks impressive though
Andre Rios on Mon, 29 November 2010 1:48pm
Thats just fantastic dude!!! i love the concept and the shape of her body!! congrats!!
Chii Wah on Mon, 29 November 2010 11:57am
Tommy , Overall is ok .But Your Concept , the girl legs is too stretch edi la ... It make the girl stand uncomfortable .
Add Your Comment..