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Making Of 'Zhou Zhuang'

By Xu Fei
| Your Rating:
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(Score 3.56 out of 5 after 9 Votes)
| Comments 1
Date Added: 9th December 2009
Software used:
Though I haven't been to Zhou Zhuang, I was attracted by the worn-out wall and the winding bridge when I saw the scene first time. Therefore I found some reference pictures from the network.

Photo-Realistic works should be based on real existence. Sometimes they look like the real scenes, but sometimes not. I usually try hard to take the inherent principle of real objects into consideration. Then I put my own idea into my piece. But if you think too much of real results, you will wallow in the details and never come through.


Models was made by Maya, Photoshop was used for the textures, background image and post work..Modelling All done by polygons.
Texturing For the wall surface Textures, I used a base map, and chose some pictures from texuture CD for further processing in photoshop.


I drew three colour maps of different kind for the effects of worn-out stone and assigned them to each polygen. Then I moved UVs to different parts. It varied the color and material of each stone to make them complex.


continued on next page >

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Readers Comments (Newest on Top)
Xzendor7 on Sat, 04 May 2013 7:58pm
This is a beautiful piece and the attention to detail given to the different aspects of the image it make it look almost real. Love the addition of the birds on the communication lines, it's a nice touch. I Think That Adding Some People Would Have Also Been A Nice Touch.
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