Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'The Building'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 5 out of 5 after 6 Votes)
| Comments 2
Date Added: 9th December 2009
Software used:

5 - ah, the fryers! Now, these guys were a pain in the neck, because I'm not much into body modeling. I made these fellas quite some time ago, but did come handy, or what? Their heads were done with a free head designer script, which I got from, I think it was in the modeling section. There two different pigeons
in the scene: one with the spreading wings, the simple ones. They were also made with polygon modeling. Again, I kept them simple, and that's why they don't have eyes, legs and other less important parts. You see them from a distance, so no need for invisible details. By the end of the scene I ended up with 1.6 million polygons, so it's understandable that I want to keep everything as simple as possible.

6 -the grass was created with a free script, called Nature Painter. (This too can be downloaded from What's great about this plugin is that you can make random grass with it, but also random stones/pebbles. You need to be careful with it, because this can really increase your polygon count. This grass field added about 200 000 polygons to the scene.

7 - here is a closer look at the flowers. As you can see,I would NOT render them from close, they are soooo rough. But, just like the pigeons, they look good enough from a distance.


8 - and we got to the end, pretty much. The picture was rendered with global illumination and this shot is just to show that before I do a final render, I do a textureless GI render to make sure there are no bad, or damaged areas and all models are healthy. I used a single Direct light and used VRay shadows. I didn't use area shadows, since in a nice and sunny day most shadows are sharp and that's what looks natural. In VRay the skydome was turned on and I cranked up HSph's value to about 150 to get nice global illumination. In the Irradiance map section the both min and max rates were set to -1. And that's all, I hope this overview gave you an idea about how this picture was done.

Thanks for taking your time and to 3DTotal for the wonderful textures!

Ferenc J. Haraszti


< previous page

1 | 2 | 3 | 4 | 5
Related Tutorials

Making Of 'Frog in the Pitcher Plant'

by Ferenc Haraszti
published on 2009-12-09


rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 16023

House on a Ravine: Texturing, Lighting and Rendering tutorial

by Serkan Çelik
published on 2010-10-29

Keywords: house, building, ravine,

rating star fullrating star fullrating star fullrating star fullrating star half (48)
Comments 13 Views 134878

Making Of 'The Lantern'

by Hani Troudy
published on 2009-12-09

Keywords: scene, object, lantern, light,

rating star fullrating star fullrating star halfrating star nonerating star none (2)
Comments 0 Views 58333

How to Create a Simple Crowd

by Adriano Rinaldi
published on 2009-12-09

Keywords: scene, crowd, human, tree,

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 41132
Readers Comments (Newest on Top)
Dorina on Fri, 16 March 2012 1:07pm
The first 2 pages of this tutorial were really helpful but i'm still a beginner and seeing a bunch of already made walls textured, lighting and everything doesn't really help. I'd really appreciate it if you could make the tutorial more detailed to take us through each step so we know how to make a complete building model with exterior and everything
Ersel on Tue, 07 February 2012 11:11am
This will help me to do my work. Thank you.
Add Your Comment..