Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4
Making Of 'Say Cheese'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 4.92 out of 5 after 13 Votes)
| Comments 2
Date Added: 22nd April 2009
Software used:
I always prefer to review my work before I finish it, so when I almost had the final rendered image, I made some self-corrections and reviews of the image (Fig.16). According to my own self analysis, I found some minor creative corrections and changes. To fix them, I decided to go back to the texturing and layout stage, where I rapidly changed the layout according to my reviewed corrections. I then came up with a very appealing composition (Fig.17). Production can suffer if you find some problems, either technical or creative, after rendering passes. This is why I find the self-review and correction stage to be very reliable for any production.

Fig: 16

Fig: 17


After rendering each pass separately, I took all of them into Photoshop and started to tweak the values according to the subject. I chose to use Photoshop for compositing because I wanted to make the image like a standalone photo - one that you might find in a frame. In the coloured scene, the threshold colour histogram was appropriately curved and balanced, so it was easy to convert it to black and white without losing any minor details. I had always imagined a simple monochromatic mood, but I also had some curiosity about achieving a real fish skin and water effect in colour, as well. Later on, I did some paint-over work to highlight the skin. I also went back and made some other basic render passes for the final picture (Fig.18).

Fig: 18


I hope this "Making Of" article has been informative and interesting for you. It was a lot of fun to create! If you have any questions at all, please feel free to contact me. Thanks for reading!


< previous page

1 | 2 | 3 | 4
Related Tutorials

Creating a twin tip exhaust pipe

by David Cox
published on 2010-05-04

Keywords: object, car, vehicle, exhaust, pipe,

rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 0 Views 38278

The Dielectric Material Shader and Glass Physics Phenomena

by Rick Timmons
published on 2009-12-09

Keywords: glass, water, texture,

rating star fullrating star fullrating star fullrating star fullrating star half (9)
Comments 1 Views 77406

Making Of 'Venice Dockyard'

by Corey Butler
published on 2009-12-09

Keywords: scene, venice, dockyard, water, arch,

rating star fullrating star fullrating star fullrating star fullrating star none (1)
Comments 1 Views 20534

FX Particles and Dynamics in Maya

by Mike Zugschwert
published on 2015-05-27

Keywords: maya, water, particles, dynamic

rating star fullrating star fullrating star fullrating star nonerating star none (5)
Comments 0 Views 16942
Readers Comments (Newest on Top)
Boxek on Thu, 30 December 2010 11:36pm
The best making of i've read in 3DTotal =), thanks for sharing.
Cnu on Tue, 21 December 2010 9:40pm
That was a nice making of.....Thanks for sharing.
Add Your Comment..