Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7
Making Of 'Abyssal Princess'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 4.79 out of 5 after 19 Votes)
| Comments 4
Date Added: 21st March 2011
Software used:


This image started out as a lunch break exercise, but I liked where I was going so I decided to take it a bit further. In this article I'll try to reveal most of my workflow for this particular piece, covering all the main steps to reach the final image.


The main concept was something I'd had in my mind for a while, inspired by the Axolotl salamander (Fig.01).

Fig. 01

I heard of a warrior challenge for Mudbox. I couldn't officially participate since I was focusing on developing my ZBrush skills at the time, but I decided to do it for myself anyway.

I chose to create a female aquatic warrior character riding a giant manta ray. Her gills would be exposed, as in the Axolotl salamander,r and would help to define the female gender of the character by giving a sense of waving hair.

I had actually done some quick sketches for this character before and that's probably the reason why things came out so easily (Fig.02).

Fig. 02

Base Mesh

Since it was supposed to be a ZSketch of one hour, I started a new base mesh from a simple ZSpheres structure. Basically, I used one main ZSphere for the base of the neck, with two ZSpheres to the side for the shoulder area and one going up for the neck. Then I added another ZSphere for the base of the head, followed by one main skull ZSphere and another for the mouth/nose area.

To the main skull ZSphere I attached the gill structures and the eyes, as well as more in the back of the head. This was all done with symmetry turned on (Fig.03).

Fig. 03

continued on next page >

1 | 2 | 3 | 4 | 5 | 6 | 7
Related Tutorials

Making of 'Turtle Freedom For Sale'

by David Ferreira
published on 2011-09-26

Keywords: turtle, beach, sea, sky, island

rating star fullrating star fullrating star fullrating star fullrating star full (14)
Comments 6 Views 221394

Making of Monster Car

by Glenn Melenhorst
published on 2016-07-26

Keywords: Glenn Melenhorst, Blender, monster, car, making of

rating star fullrating star fullrating star fullrating star fullrating star full (9)
Comments 0 Views 14132

Making Of 'Colossus'

by Andre Holzmeister
published on 2009-12-09

Keywords: character, creature, colossus, max,

rating star fullrating star fullrating star fullrating star nonerating star none (2)
Comments 1 Views 43559

ZBrush Speed Sculpting Techniques - Chapter 1

by Daniel Bystedt
published on 2015-01-07

Keywords: model, creature, fantasy, texture, speedsculpt

rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 0 Views 27109
Readers Comments (Newest on Top)
Rschlenker on Tue, 11 April 2017 7:04pm
very unique character!
Nelson Painco on Wed, 23 March 2011 9:50am
you will fly high my friend, believe it, you will fly high. With such skills and will to learn you will reach high places. Great, great job, as always. Keep doing it man. 5 stars ;)
David on Tue, 22 March 2011 11:59pm
Thanks Bastien, I really appreciate the kind words. :)
Bastien on Mon, 21 March 2011 5:47pm
Dude you are the evidence that zbrush is not only a tool to sculpt scary monsters. Congrat', it's beautiful!
Add Your Comment..