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Making Of 'Dante Alighieri'

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Date Added: 9th December 2009
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Import the head into Modo and do the unwrap.

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Now re-export in OBJ from Modo and load in Zbrush to start detailing. Once in Zbrush, make sure that the UV is correct by doing a UV check and fix seams which are in the texture section of the tool menu.

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It's time to start sculpting in "edit mode". Use symmetry on the X axis.

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Readers Comments (Newest on Top)
avatar
Guido on Fri, 06 July 2012 11:20am
Very nice and inspiring
avatar
Josh on Sun, 12 February 2012 9:06am
Hey this is amazing... How many hours of work was this, and how much would you charge to design a 3D model of a character from a photo?
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