Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2
Maxwell Interior - Day and night

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(Score 4.5 out of 5 after 2 Votes)
| Comments 1
Date Added: 9th December 2009
Software used:

The next step is to texture all those small objects in the scene. I used the same techniques like before, I just had to browse through the texture collection on the CD and the rest was pretty easy.

Note: A lote of the objects didn't make use of any texture at all, they are simple Maxwell materials. That goes for all the porcelain stuff, all chrome accessoires, glass objects etc.

By now we have pretty much everything done to make the scene appear a lot more natural by making use of a variety of different textures which can either be found on total Textures v6 or total Textures v2.

Let's have look at the scene at the current state.


Here are a few more info's about the lighting setup of this piece. However this is only Maxwell specific and some of Maxwell's features can hardly be translated into another rendering package.

I did three renders in Maxwell, one lit by sky and sunlight abother one with only skydome lighting and a last one with a flashlight style.
Every image took around 4 hours on a Dual Xeon 3.2 HT and has been postprocessed later on in photoshop for color adjustments and final tweaking.

I wish to thank 3dtotal for letting me use their Total Texture CD sets to recreate my scene again.
The textures are of a very high quality and can save you a lot of time when working with them.


Benjamin Brosdau.

< previous page

Related Tutorials

Making of 'Renaissance'

by Marco Bauriedel
published on 2009-12-09

Keywords: ruin, scene, overgrown, museum,

rating star fullrating star fullrating star fullrating star fullrating star none (6)
Comments 1 Views 70317

Achieve atmospheric lighting

by Aekkarat Sumutchaya
published on 2018-08-17

Keywords: atmospheric lighting, lighting, speed paint

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 1095

The making of Happy Birthday!

by Lin Zhang
published on 2014-03-26

Keywords: Making of, 3ds Max, ZBrush, Birthday, Scene

rating star fullrating star fullrating star fullrating star fullrating star full (38)
Comments 2 Views 68983

Making Of 'The Lantern'

by Hani Troudy
published on 2009-12-09

Keywords: scene, object, lantern, light,

rating star fullrating star fullrating star halfrating star nonerating star none (2)
Comments 0 Views 59570
Readers Comments (Newest on Top)
Jmg on Mon, 28 November 2011 5:55am
Why the material editor is not previewing materials ? and What was the scene size...i mean 4 hours each on dual Xeons ?
Add Your Comment..