Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3
Making Of 'Daylight'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 5 out of 5 after 4 Votes)
| Comments 1
Date Added: 9th December 2009
Software used:


The main element in the scene is the bridge, which is done using extruded objects; except the bottom ornament, which is a sweep nurbs object.


First I draw all the splines in Freehand 8. (You can create splines in Cinema 4D, but it is more comfortable for me to work in a vector-drawing based program, since they have may tools geared specifically to the manipulation of vectors.)

Next, I exported ALL the splines to Illustrator, and later imported them into Cinema 4D

Important: To do this (import all "objects"), you must check "Group" and not "Join" at  "Import/export settings> Illustrator" to obtain separate objects to extrude later using different values for each one.

Using this technique all "objects" are already placed. Then, take each spline, one at a time, and drag it into the "Extruders" (extrude nurbs objects). I used "Cap and Rounding" for all extrusions to keep the edges from appearing hard.

When all splines are placed into the corresponding extruders, move objects in the Z axis to position the construction ornaments to the outsides, and the main bodies to the insides.

To create the bottom ornament I have a shape, and the bottom ornament path.  I drag them both into a "Sweep Nurbs Object".

To finish the bridge, I duplicate the objects and elements I need, and put them in position


Walls are simple cube combinations..


The rear area is created using cubes, except the railing sticks; they were done using a combination of 1 cylinder and 2 spheres for each stick.



This person really isn't a full person! Is quite simple, really. I only modelled the visible parts (the figure is very small in the scene and seen from the back). To make the cape I created bezier-splines in Cinema4D and I dragged them into a "Loft Nurbs Object"(later, we can use a bump map to give more details to the cape). I can modify splines placed into Loft Nurbs Object, and view the results in real time.

To make the hat and the hat-feathers I used "Loft Nurbs" as well. (Really realistic feathers can be created by the use of Alpha Channels for transparency).


continued on next page >

1 | 2 | 3
Related Tutorials

Making Of 'Alley Way'

by Michal Konwicki
published on 2010-03-24

Keywords: scene, alley, way, door, character,

rating star fullrating star fullrating star fullrating star fullrating star half (11)
Comments 2 Views 151587

Star Wars Episode 2 - The recreation of the final scene

by Laszlo Racz
published on 2009-12-09

Keywords: star, wars, epidosde, two, scene, landscape,

rating star fullrating star fullrating star fullrating star nonerating star none (1)
Comments 0 Views 29865

Making Of 'Last Stand'

by Francesc Camos
published on 2013-09-26

Keywords: character, female, gun, scene,

rating star fullrating star fullrating star fullrating star fullrating star half (19)
Comments 0 Views 127271

Making Of 'All Road'

by Neil Maccormack
published on 2009-12-09

Keywords: scene, vehicle, futuristic, character,

rating star fullrating star fullrating star nonerating star nonerating star none (4)
Comments 1 Views 42450
Readers Comments (Newest on Top)
Mike on Sat, 07 January 2012 6:38pm
A great tutorial, this helped me out tremendously. Thanks a lot.
Add Your Comment..