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Fireworks

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Date Added: 9th December 2009
Software used:
Keywords:

Last Part!


851_tid_026.jpg
Step 21

Copy following parameters.

Step 22

Into Diffuse Color add Particle Age texture change parameters to a following.

851_tid_027.jpg

Step 23

851_tid_028.jpg
Now make an Instance from Diffuse Color to Self - Illumination.

851_tid_030.jpg
Step 24

Opacity map should be "Mask" and inside of that under "Mask:" Put
a Particle Age map. Here are the setting that you should have for it.

851_tid_029.jpg
Step 25

Now go Up a level in Material editor, go to Opacity Mask, and where it says "Map:" Add another Mask there. In side of that Mask Set "Map:" to Gradient with the following settings.

Step 26

851_tid_031.jpg

Now go up a level in that Mask and where is says "Mask:" put another grading up there, here are the setting for it.

Step 27

Done with texture #1, now duplicate the texture #1 and change in Diffuse Color: Particle Age texture colors to these.

851_tid_032.jpg
851_tid_033.jpg
Step 28

Go back to Particle View, Add Material Dynamic to Event 02, use 1st texture that we made here.


Step 29

851_tid_034.jpg
And also Add Material Dynamic to Event 04, use 2nd texture that we made here.

851_tid_035.jpg
There all done! However I do suggest you to add some Glow in Video Post to both Textures, I have the glow set to 2, 1 might do the trick too...

When you render out your animation set render from 0 to 300 frames.

hope you enjoy the tutorial! All suggestions and question please post on the forum at www.3D-Warriors.com.




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Readers Comments (Newest on Top)
avatar
MP on Thu, 05 January 2012 8:35am
@Author: What are the Spawn02 settings? You don't seem to have them there :S @Jon, right click on Diffuse Colour in the Maps Rollout, click Copy, then scroll upto Self-Ilumination in same Rollout, right click on it, Paste (Instance)
avatar
Jon on Sun, 25 December 2011 6:31pm
"Now make an Instance from Diffuse Color to Self - Illumination." i dont ktow where do this i click in maps in self illumination and have something different
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