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Making a Chair in 3ds max

| Your Rating:
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(Score 4.67 out of 5 after 12 Votes)
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| Comments 1
Date Added: 9th December 2009
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120) Same for this face, delete it.

826_tid_5_015.jpg
121) From the Subdivision Surface menu, enable Use NURMS Subdivision options and raise Interations parameter to 2. This will give you a subdivided model feedback in real time.

826_tid_5_016.jpg
122) Go to Border Subobject and select the first border. Active the Scale Tool and hold the Shift key from your keybord, than click and drag X and Y axis at the same time. This will create new polygons and we're starting to shape our rubber.

826_tid_5_017.jpg
123) Now with Select and Move Tool, hold down shit key againd and move the border in Z axis creating a kind of border.

826_tid_5_018.jpg
124) Use the same tecnique of Scale Tool with shift key in the botton border.

826_tid_5_019.jpg

125) If you wish, go to other Subobjects and re-shape it.

826_tid_5_020.jpg
126) Model of rubber done.

826_tid_5_021.jpg




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