Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'The Last Night'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 5 out of 5 after 1 Votes)
| 70500 Views
| 1 Comments
| Comments 1
Date Added: 9th December 2009
Software used:
Keywords:
797_tid_try_zbrush.jpg

797_tid_thelastknight.jpg
Hi, and welcome to my first tutorial (ever). My name is Carsten Holtmann, and I'd like to show you a few things about my latest work "The Last Knight".

Software used: 3dsMax6, Brazil R/S, Zbrush, Photoshop

The first step is by far the most important one - Reference! As I chose to build a fantasy medieval knight, I had to find some good references for armour, swords and a character to suit this theme. So I started with a "Google" search for all this.

797_tid_armor_reference.jpg

The Head

I used some pictures of Sean Connery as a reference for the character, because he played a knight and has the age and experience that I'd like to show in my picture. (By the way, I'm also a fan of his.)

After all, my knight has only a little likeness to Sean Connery, but this is ok, because I want to capture the general character and not Sir Sean Connery himself. (Ok, perhaps I don't quite have enough talent to capture an exact likeness, but I won't tell.)

I used Zbrush for modelling and textures. I won't go into all the details because there are plenty of good tutorials about Zbrush all over the net. 3DTotal.com and ZbrushCentral.com are great places to start! So, search the net if you want to know more. For mapping, I used Zbrush GUV tiles. I've taken screenshots of the textured model, so you can get an idea of the textures.

I don't use displacement maps, because Brazil does not support microdisplacement at rendertime. So, I export the level 3 mesh and import it into 3dsMax.

797_tid_zbrushcolor.jpg
797_tid_zbrushBump.jpg

797_tid_zbrushspec_wetness.jpg


continued on next page >

 
1 | 2 | 3 | 4 | 5
Related Tutorials

Making of 'Ayasha'

by Hossein Afzali
published on 2010-04-12

Keywords: character, human, girl, cartoon,

rating star fullrating star fullrating star fullrating star fullrating star half (27)
Comments 4 Views 279265

Making Of 'Mary Jane and Spiderman'

by Mohammad F. Haque
published on 2009-12-09

Keywords: character, male, female, superhero, spiderman,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 15439

Texturing Sad Mike

by Nikola Drincic
published on 2009-12-09

Keywords: character, creature, texture, sad, mike,

rating star fullrating star fullrating star fullrating star fullrating star half (2)
Comments 1 Views 31593

Making Of 'Training Day'

by Arnaud Valette
published on 2009-12-09

Keywords: character, robot, scene, gun, training, day,

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 66576
Readers Comments (Newest on Top)
avatar
Emalie on Wed, 21 March 2012 8:02pm
That was amazing! When I first saw the pic, I thought it was a digital painting. Such awesome detail~! Gotta love high poly sculpts.
Add Your Comment..