Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'Petrol Head'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 5 out of 5 after 1 Votes)
| 47743 Views
| 0 Comments
| Comments 0
Date Added: 28th January 2010
Software used:
Keywords:

ZBrush Rendering Tips

The idea of rendering in ZBrush is to separate the process into passes. The number of passes depends on what you are trying to achieve and the complexity of your materials. I usually do something like ambient occlusion, specular, diffuse and reflection.

All materials for this image were default or downloaded from Pixologic's matcap library: http://www.pixologic.com/zbrush/downloadcenter/library/

In ZBrush 3.5 we have a very nice feature called "Mask ambient occlusion", which means you can get a clean AO pass in no time, but it only works perfectly if you have pretty high subD levels in your model. When your model or some of the subtools are low on polygons you can use this fake AO technique. It's not as cool as a true AO, but it can also help you to add some info about light and shadows to your diffuse renderings. Just apply any matcap to your model and then lower it's opacity to 0 in the material modifiers. After that, adjust your real-time preview shadows in the rendering palette (Fig.10).

76_tid_Fig.10_materials_textures.jpg
Fig. 10


If you have a reflective material you can use new chrome materials in 3.5, or if you need some custom reflections you can use the "reflected map material" option for your reflection pass. Any texture can be loaded into this mat and you'll get your reflections (Fig.11).

76_tid_Fig.11_textures.jpg
Fig. 11



< previous page continued on next page >

 
1 | 2 | 3 | 4
Related Tutorials

The process behind the 'Mouse' sculpt

by Paul Deasy
published on 2017-01-27

Keywords: Paul Deasy, ZBrush, character, making of, Maya, Photoshop

rating star fullrating star fullrating star fullrating star fullrating star half (8)
Comments 2 Views 14485

Making Of '3324 North Carolina'

by Jason Seiler
published on 2011-11-14

Keywords: diner, old man, man, character,

rating star fullrating star fullrating star fullrating star fullrating star full (33)
Comments 1 Views 84838

Making of Javier Bardem

by Dmitrij Leppée
published on 2015-07-10

Keywords: Dmitrij Leppée, Javier Bardem, character, making of

rating star fullrating star fullrating star fullrating star fullrating star half (17)
Comments 0 Views 16934

Master MODO portraits: Perfect the geometry of a male head

by Bert Heynderickx (aka Alberto Ezzy)
published on 2014-10-16

Keywords: MODO, AMD, Character, Male, Tutorial

rating star fullrating star fullrating star fullrating star fullrating star half (9)
Comments 0 Views 25694
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..