Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7
Making Of 'Mr Coutinho'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 4.75 out of 5 after 4 Votes)
| 95530 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Keywords:

Textures & Shaders

For the render I've used Mental ray in 3dsmax. The reason for this is because I like to use the Fast skin shader, as it's a good shader and with it, I have a lot of control over maps.

For the final shader, I've painted these maps.

746_tid_maps.jpg
Here are the parameters that I used on the shader.

746_tid_shader_parameters.jpg

But the values can be different for others models, because they use the scale of the object, so you have to make some render tests to get a better result. one tip is try some values on the scale factor parameter.

The shader for eye is very simple, just a phong shader with a high value of specular, the secret here is the way that it was modeled, two separated meshes, one for iris and the other the cornea. I've used two different materials, for the cornea I've used a raytrace material with a fallof on refraction parameter and a high value of specular too.

With this and some tricks on reflection, I get this result.

746_tid_eyes.jpg




< previous page continued on next page >

 
1 | 2 | 3 | 4 | 5 | 6 | 7
Related Tutorials

Making Of 'Soldier'

by Wesclei Barbosa
published on 2009-06-16

Keywords: character, man, human, soldier, skull, helmet,

rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 0 Views 100341

Making of 'Satyr Statue'

by Wesclei Barbosa
published on 2011-05-16

Keywords: sculpting, satyr, monster, creature, clay render, plinth

rating star fullrating star fullrating star fullrating star fullrating star none (31)
Comments 2 Views 79117

Making Of 'Lumok'

by Jean-Michel Bihorel
published on 2011-12-12

Keywords: character, alien, creature,

rating star fullrating star fullrating star fullrating star fullrating star half (8)
Comments 0 Views 67605

The Making Of Gladiator

by Aleksandr Kirilenko
published on 2013-12-19

Keywords: Making of, tutorial, 3ds Max, ZBrush, MARI, KeyShot, Gladiator, Character, Male

rating star fullrating star fullrating star fullrating star fullrating star full (26)
Comments 1 Views 98396
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..