A feature under the "Settings" tab that can be useful is the "Adaptive Threshold" for production quality. Set it to 0.003. It reduces the noise pretty well. For test renders I sometimes go up to 0.5; it saves a lot of time! The default is 0.010 (Fig.07).
Leave the "Translator" and "Render Elements" tabs to another tutorial!
Ok, so we did just set up a basic GI environment. Now let's add a light and also take a quick look at the VRay materials!
To add a VRay light go to Create > Lights > VRay Rect Light.
It adds a VRay light in the middle of the scene. Rotate and change the size of it as you wish, also you often have to lower the intensity (default 30) I used a value of "3" in my scene!
U and V size depends on your scene. I changed the lights subdivs to "32" (Fig.08).
To create a simple chrome material, open up the "hypershade window" and select "VRay Mtl".Â In the attribute editor change the color to black and make the material reflective (Fig.09 & Fig.10).
And there we have it! You can see the light's reflection in the chrome sphere; it can easily be turned off under the lights attribute by unchecking "Affect reflections" (Fig.11).
If the light should block your view, check "invisible" in the attributes for the light. Here is a quick test I did (Fig.12)!
I hope that this simple tutorial can help you to get started with VRay For Maya!