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Making Of 'Skullhead Mobster'

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Date Added: 9th December 2009
Software used:

Lighting

I always keep light setup very simple. Just one main source light, one fill light and one rim light sometimes. If there are other objects in the scene, I try to put one bounce light for each object. Cause all my soft shadows are generated by Ambient Occlusion/Dirtmap shaders itself, I don't need to put extra lights to cast softer shadows. I use mental ray for calculation as its really good renderer, though takes a bit more time.

678_tid_light_setup_1.jpg
Here are the final renders. Added smoke,beard and bg in Photoshop with some color corrections and post effects. Hope you enjoyed it.

678_tid_skullhead01_1.jpg

678_tid_skullhead02_1.jpg



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