Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'Symphony Of The Clouds'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 5 out of 5 after 1 Votes)
| Comments 0
Date Added: 9th December 2009
Software used:

Building Nr.10

br001.jpg (Total Texture v3)
br010.jpg (Total Texture v3)

gy025.jpg (Total Texture v3)

br010.jpg mix with tile04light001.jpg (Total Texture v5) for the tower


Plants from Total Texture v10 that I used



I want to simulate the sunrise, so my light setup is:

1. Main light , - I used 1 spot light with yellow (a bit orange) tone and high intensity placed far back from the houses (a white round thing as a guide for the sun)

-1 point light with bright yellow tone to help the main light got more broad effect.

2. Fill light, - 1 ambient light with blue tone, so I can fill the overall scene with bluish color to simulate the sky.

- Since I want to maintain the morning atmosphere, I created another one point light with pale red tone.

- A spot light (orange and a bit brown) to fill the building from the right side, so the scene didn't appear too dark.

- Another spot light from the front of building, this time a light blue tone.

3. Bounce light, 1 volume light with a dark brown color that I placed below
the buildings.


Here's the final render, rendering in production quality with quadratic B-spline filter.I choose TIFF as my output, so I got my alpha channel for editing later. I tilted the camera to got a more dynamic composition.

The scene still seems a bit dark this time. but that's fine since I planned to fix the rest in next session.... now for the final part...Post Production!

Post Production

From here, I worked completely in photoshop. Since the title for this one is a Symphony of the clouds, so the clouds played as a very important element here. There's a couple good skies background that I found from Total Textures v3, I decided to use 3 photos for the background. here's the photos:


and here's a test with the 3d scene after I mixed the clouds.I also adjust the level and gave an orange photo filter.


< previous page continued on next page >

1 | 2 | 3 | 4 | 5
Related Tutorials

Shaping primitives in 3ds Max

by Andrew Suryadi
published on 2015-03-06

Keywords: 3ds Max, shaping, primitives, arch-viz

rating star fullrating star fullrating star fullrating star fullrating star none (16)
Comments 1 Views 23471

Making Of 'The Bell Gate'

by Andrew Suryadi
published on 2009-12-09

Keywords: scene, building, bell, tower, gate,

rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 0 Views 26906

Making Of 'It's Going to Rain'

by Denis Lebedev
published on 2012-05-16

Keywords: scene, tractor, land,

rating star fullrating star fullrating star fullrating star fullrating star full (112)
Comments 17 Views 315229

Making Of 'Classic Living Room' using 3DTotal Textures

by Roger Vilà Castañé
published on 2010-04-22

Keywords: scene, room, living, classic, max,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 114925
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..