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Making Of 'Nihal from the Land of the Wind'

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Date Added: 13th November 2009
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The same procedure can be seen on the pants in Fig.15. On the left side of the image we can see the pants with the texture made in Photoshop and on the right side we can see the pants completed with the 3D painting in Modo.

66_tid_fig15.jpg
Fig. 15

I have to say that painting directly onto the 3D model, it's really good fun. It's almost very important because that's what adds the "experienced mood" and therefore high realism to the materials. Also getting the opportunity to paint directly onto the model gives you greater control over even small details.

Fig.16 - Fig.20 show further details at the end of texturing. The colors' textures are four maps of 4096x4096 pixels: one map for the armor, one for the gold friezes, one for the skin and other accessories, and one for the leather dress.

66_tid_fig16.jpg
Fig. 16

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Fig. 17


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Fig. 18



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