Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4
Making Of 'The Passage'

| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(Score 0 out of 5 after 0 Votes)
| Comments 0
Date Added: 9th December 2009
Software used:

When I'm using Total Textures I've got every texture I need at hand. They are big, clean and seamless,gathered in thematical catalogues. Dirt maps! They are awesome! I can't image my work without them. They put my textures into higher level of looking.


Faking obiect details

Low-poly objects Vs. Highly detailed. Low-res textures Vs. big ones. Where they are need to use or when they are need to by replaced. For these quastion I try to answer according to my work. When I start to work on new scene I always try to model with so much details as it is possible. Then after camera placing, (according to storyborad). I decide where I need to place low-poly obiects, and where high-resolution meshes are nedded. Creating high-res textures depend on how much details I create on obiect. Lets see on this example of model of light-lamp

First, I model obiect using many ideas from the concept scetch. When the modeling is done, I attach the simple "UVW Mapping" and create simple texture. Inside "TotalTextures metal section", there are many of greate this kind of textures. Clean, dirt, with rust or paint on it. I pick a simple,clean alluminium-like image. Next, I put my texture/image onto my model. Then using "Front View" I render high-resolution image.
Now, all I need is to have fun with Photoshop program.
When my painting is done, I go back to 3d program, and create my final shader, which be placed onto low-poly obiect.

Details (cables/wires/pipes)

I close this tutorial describing you how you can easily texture multiple objects using the same image.

All we need is to create a simple texture using "composite" map. In my example only one "main map image" was used and only two "dirt images" Changing the 'visibility' value of each map gives you endless possibilities. Also good effects can be achvied by changing "UVW Mapping" modyfier values; like modyfing "Gizmo's" Lenght/Width/Height or UVW Tiling.

Believe it or not, only one texture were used to texture all these pipes and wires.


Bending pipes (technical tips)

Using simple Create/Shapes/Line tool create a 3-dimensional form
(working in perspective view are most efficient).

Now, select all vertexes except first and last. If you have got a closed shape, select all vertexes. Using Fillet tool, smooth your sharp edges. At the end at in "Rendering" panel (we are still in "spline modify" tab panel) activate; Rendering, General Mapping Coords. and Display Render Mesh options. Activating General Mapping Coords will gives you a proper mapping placement. It is very usefull specially when you have got a quite twisted or bended shapes.


< previous page continued on next page >

1 | 2 | 3 | 4
Related Tutorials

Beauty Lies in Simplicity II

by Adam Guzowski
published on 2009-12-09

Keywords: room, plant, chair, dark,

rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 0 Views 83837

Making the scene - from modelling to the final rendering

by Adam Guzowski
published on 2010-03-24

Keywords: scene, wall, bird, leaf,

rating star fullrating star fullrating star fullrating star fullrating star half (2)
Comments 0 Views 60176

Making Of 'Star Wars Fan Film Poster'

by David Munoz Velazquez
published on 2012-01-10

Keywords: star, wars, character, scout, trooper, scene,

rating star fullrating star fullrating star fullrating star fullrating star full (30)
Comments 5 Views 131400

Making Of 'Somewhere in the Sky'

by Andre Surya
published on 2009-12-09

Keywords: scene, room, interior, sky, fantasy,

rating star fullrating star fullrating star fullrating star nonerating star none (3)
Comments 0 Views 33031
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..