Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3
Making Of 'The Box'

| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(Score 0 out of 5 after 0 Votes)
| Comments 0
Date Added: 9th December 2009
Software used:

Building the scene

Global Illumination & sunlight
There are several ways to simulate this effect. For most of my scenes I use a dome of infite lights. More than 50 lights is no exeption. Sometimes with shadow map, other times with raytrace shadows. Depends on the type of scenery. For this scene I used a dome of spotlights, not many, only 25 spotlights were used in this dome enough to create that typical ambient kind of light with it's soft shadows. All lights are pointing towards the center of the scene and all have the same values exept for the shadowmap sharpness. The lights on top have high sharpness, the others low sharpness.

You can experiment with giving each spot it's own color and intensity. It sometimes can add that little bit of extra to achieve realistic illumination of your scene.
651_tid_light2.jpg 651_tid_light3.jpg


This is a cluster of infinite lights simulating the sun on a bright day. But because it's quite a bunch they are set to a low level of intensity. Casting raytrace shadows wich gives that typical sunny day shadow effect.

Why a cluster, pointing slightly in different directions? This wil result in a combination of sharp and soft shadows. You can do this with spotlights aswell but infinite lights are best suitable for sunlight and they also give better shadow results.


These are infinite lights that are added for ambient lighting. You could skip these if you have added some ambient glow to your objects. I believe to have better control to give no ambient glow to the objects. Instead I add this effect with these infinite lights set to a very, very low intensity and NO shadow casting.

Point them in straight directions, play around with color settings, that's all.


The spotlight mentioned earlier.


An array of spotlights to simulate light that bounce of from the shiny adapters. Shadow casting off and very low intensity. Just enough to slightly illuminate the edge of the top planks.

< previous page continued on next page >

1 | 2 | 3
Related Tutorials

How to Create a Dynamic Spring in Cinema 4D

by Rory Martin
published on 2013-07-11

Keywords: spring, object, modeling, cinema 4d,

rating star fullrating star fullrating star fullrating star fullrating star none (4)
Comments 0 Views 29763

Faking the 3D look using Photoshop

by Vinny Chirayil
published on 2009-12-09

Keywords: faking, 3d, photoshop, object, vase,

rating star fullrating star fullrating star fullrating star fullrating star half (8)
Comments 1 Views 73284

Making Of 'Robot Rock'

by Jonathan Simard
published on 2009-12-09

Keywords: character, robot, wire, metal,

rating star fullrating star fullrating star fullrating star fullrating star half (3)
Comments 0 Views 93110

Making Of 'Hell Sword' Video Tutorial - Part Three

by Andrzej Marszalek
published on 2012-07-17

Keywords: object, sword, fantasy,

rating star fullrating star fullrating star fullrating star fullrating star full (5)
Comments 1 Views 58515
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..