Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2
Making Of 'Renault Clio'

| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(Score 0 out of 5 after 0 Votes)
| Comments 1
Date Added: 9th December 2009
Software used:

In the following tutorial we would like to show how you can map decals and sponsor stickers in Cinema 4D R8.5

Mapping a decal on the hood

We start with creating a new material. Open the material editor with a doubleclick on the new material. Rename the Material in "decal" and activate the color channel. Select a red color and turn the brightness to 100%. The next step is to activate the reflection channel. Turn the brightness to 23 %.


Now we activate the Alpha Channel. Load with a klick on the "..."-Button next to the "x Texture" the decal file in the texture channel. In Addition select invert, graphics/tut_black_image Alpha and Premultiplied. Switch den sampling to MIP and turn the Blur Scale to -100%. Activate the Specular channel and choose the settings as shown in the following screenshot:


The Decal Material is finished now.Close the material editor and assign the decal material to the hood in the objectmanager.

Click on the texture tag and change in the tag settings the projection to flat. Disable "Tile". Next we place the decal texture on the hood. For that we select in the tool bar "texture axis tool" and the "rotate active element" button. Rotate the texture as follows:
Y axis: 90° / Z axis: -90°


Change to topview.


Select "texture" > "Fit to object" in the object manager. This will automatically move the texture on the hood and scale it in the hood's size.


Thats it. If everything worked right the render should look like the following screenshot:


continued on next page >

1 | 2
Related Tutorials

Making Of 'GT1 GT-R'

by Andrej Stefancik
published on 2012-04-17

Keywords: scene, vehicle, car,

rating star fullrating star fullrating star fullrating star fullrating star full (60)
Comments 10 Views 158698

Bugatti Veyron: Chapter 1

by Emlyn Davies
published on 2012-12-20

Keywords: bugatti, veyron, car, chassis,

rating star fullrating star fullrating star fullrating star fullrating star half (8)
Comments 0 Views 110574

Sci-fi cars in 3ds Max: Desert Racer Part 1

by Andrew Finch
published on 2017-02-08

Keywords: race car, car, 3ds Max, modeling, Andrew Finch, desert

rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 0 Views 5655

Studio Lighting Tutorial

by Joshua Murphy
published on 2009-12-09

Keywords: vehicle, car, studio, lighting, max,

rating star fullrating star fullrating star fullrating star halfrating star none (4)
Comments 0 Views 53864
Readers Comments (Newest on Top)
Salamboug on Fri, 16 December 2011 7:52pm
oui b1 thaanks
Add Your Comment..