Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3
Making Of 'Vaulted Street'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(Score 4.67 out of 5 after 6 Votes)
| Comments 0
Date Added: 9th December 2009
Software used:

For the floor pavement I prepared a map in photoshop and used it in 3D MAX for the mental ray displacement map. This time I did not need to increase the number of segments on the object. Displacement is calculeted in the render time only. I use this method for large areas.

For the doceration of the vault I painted my own ornaments but as always I say, I used a lot of refence photograps to learn about that kind of ornamentation (see images below).


Lighting and Camera Placement

Lighting is a part of design. Don't forget it or don't leave it to the end. Be aware of that light gives life and atmosphere to your design. And think of it in the very beginning. Make changes on the model if necessary to give the right ambiance of shade and shadows.

On the other hand the points where you put cameras and even field of views of the cameras are very important too. There can be very very small differences in the photographic composition but eye can feel comfortable in one but disturbed in another (see images below)

617_tid_image11.jpg 617_tid_image12.jpg

617_tid_image13.jpg 617_tid_image14.jpg

For architectural rendering somethimes you need to use a camera correction modifier to correct the verticle lines of the walls. Somethimes these lines can make disturbing compositions (see image below).

In this project I used a skylight and a mental ray area spot light to simule sun. In the vault, I put some very low strength spots to give light to the inside of the vault.


My render engine was built in mental ray engine in 3d MAX 7.5. I rendered this work in 3636 pixels on the vertical direction. Total rendering time was about 10 hours on a double CPU AMD Opteron with 2 GB of RAM. (see final image below).


< previous page

1 | 2 | 3
Related Tutorials

How Photography and the art of composition can inform the 3d Artist

by Cetin Tuker
published on 2009-12-09

Keywords: photography, composition, camera,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 50922

Making Of 'Total Kitchen'

by Mohamed Abuyhia
published on 2009-12-09

Keywords: scene, kitchen, walls, cupboard,

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 1 Views 6419

Making Of 'Guanajuato Alley'

by Eugenio Garcia Villarreal
published on 2009-06-16

Keywords: scene, alley, street, window, door,

rating star fullrating star fullrating star fullrating star fullrating star full (5)
Comments 1 Views 246341

Vray Lighting Tutorial

by Linda Ferroni
published on 2009-12-09

Keywords: scene, sofa, room, vray, lighting,

rating star fullrating star fullrating star fullrating star halfrating star none (7)
Comments 1 Views 101060
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..