Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2
Making of 'Golden Moment'

| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(Score 0 out of 5 after 0 Votes)
| Comments 1
Date Added: 9th December 2009
Software used:


Hi, my name is Ricky Linton. This is an overview for the project I created recently. I'll explain about the general workflow about creation for my project, starting from modelling through to the compositing process. You will not find step-by-step tutorial here, and if you find better or more appropriate ways to do these things then you may either correct me or just ignore my way, as I believe every artist in this world has their own good way of doing their job! So thanks for watching and I hope you enjoy this tutorial.

Research and Inspiration

At first, I wanted to create a fantasy style landscape with an organic-feeling architecture. So I tried to collect as many references from the Internet, books and magazines to help me with the concept, style, mood, composition, etc. - making it easier for me to do the project later on. The picture on the left was found on the internet and was the main reference for the basic idea of this piece. I simply translated it into my own creation.

Fig. 01
Note: This image is credited to the original author

Matte Painting

After finished with the concept, I started to create the background to explain where the action was and to emphasise more depth in the project. I decided to do a matte painting using several photos that I found on the Internet. In Photoshop, I extracted the element that I needed from each original photograph and then combined them and added some fog and creating an atmosphere by painting over them. After I finished the matte painting part, I created a separate layer for some elements (a sky, mountains, forest) and then projected the basic geometry in 3ds Max to create a parallax effect when the camera is animated.

Fig. 02
Note: These images are credited to the original authors


The modelling process used basic polygon techniques, using simple geometry, like box, cylinder, plane, etc., and then converting to editable poly object. I used some modifiers, like taper, bend, FFD, turbosmooth, twist, etc., and I used the lofting technique to create the trail.

Fig. 03

I also used ZBrush to add details in order to create a more organic feeling to the object. The base geometry was created using 3ds Max, then exported to .obj format to be used in ZBrush. I then sculpted it and exported it back as an .obj file into 3ds Max. I also created Displacement Maps & Normal Maps in ZBrush to achieve highly detailed objects.

Fig. 04

Texturing & Mapping

After the whole model was finished, I started to do the mapping for each object using the UVW mapping and unwrapping technique. The texturing process was done in Photoshop using my texture collections. As you can see, I used a lot of dirty old textures from 3DTotal's Vol. 05 Texture Collection - Dirt & Graffiti DVD - for the masking process to add details and realism to the textures. The brick textures were also from 3DTotal's Vol. 01 Texture Collection - General Textures - which sped up the texture creation process. I also used procedural maps for quick setup. Here is an example of the textures that I used:

Fig. 05

Here's the basic idea of how to create the textures:

Fig. 06

continued on next page >

1 | 2
Related Tutorials

Making Of 'Naked Mole Rat'

by Anna Celarek
published on 2009-12-09

Keywords: scene, animal, mole, rat, room, window,

rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 0 Views 164109

Making Of 'Orc'

by Abraao Lucas
published on 2010-06-18

Keywords: character, creature, monster, orc, scene,

rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 1 Views 22357

The making of 'Ollie Shuteye and the Spooky'

by Ekaterina Pushkarova – Katerin
published on 2014-07-02

Keywords: Making of, ZBrush, Fantasy, Photoshop

rating star fullrating star fullrating star fullrating star fullrating star half (5)
Comments 2 Views 22153

Importing assets in Marmoset and creating portfolio renders and interactive media

by Andrew Finch
published on 2017-03-21

Keywords: 3ds Max, Marmoset. Substance Painter, Tutorial, Apocalyptic, Diorama, Asset, Scene, Rendering

rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 0 Views 8171
Readers Comments (Newest on Top)
Raimen Lorenzo on Tue, 07 February 2012 1:49am
ooooo mg, that's not conceivable, realy great..
Add Your Comment..