Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7
Head Modeling with 3dsmax

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(Score 4.25 out of 5 after 8 Votes)
| 103373 Views
| 1 Comments
| Comments 1
Date Added: 9th December 2009
Software used:
Keywords:

Select the edge and move it along x axis.

485_tid_step-44.jpg
7. Now model the mouth. Dont forget with the same method.

485_tid_step-45.jpg
485_tid_step-46.jpg
485_tid_step-47.jpg
485_tid_step-48.jpg
485_tid_step-49.jpg

485_tid_step-50.jpg




< previous page continued on next page >

 
1 | 2 | 3 | 4 | 5 | 6 | 7
Related Tutorials

CharacterStudio to Lighwave

by Brent Alleyne
published on 2009-12-09

Keywords: character, lightwave, animation, rigging,

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 52636

How to build a 3D character

by Walter Behrnes
published on 2009-06-22

Keywords: character, creature, modeling,

rating star fullrating star fullrating star fullrating star nonerating star none (3)
Comments 0 Views 70451

Making Of 'Aretha Franklin'

by Jason Seiler
published on 2009-10-05

Keywords: character, human, female, singer, aretha, franklin,

rating star fullrating star fullrating star fullrating star fullrating star full (15)
Comments 1 Views 33349

Riding a Bicycle

by Carlijn Balt
published on 2009-12-09

Keywords: character, object, bicycle, bike, max,

rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 1 Views 60170
Readers Comments (Newest on Top)
avatar
Orux on Tue, 27 December 2011 10:06am
Hey, good tutorial! I have few questions. First: With How many polygons the head should end (I mean, the head like this). second: How many polygons a character base mesh should have (With a detail level familiar to your head)? For me All this stuff should be like a base mesh for further armor and face detailing model. Hope so You understood me. sorry for my english.
Add Your Comment..