Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7
Head Modeling with 3dsmax

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(Score 4.25 out of 5 after 8 Votes)
| 101904 Views
| 1 Comments
| Comments 1
Date Added: 9th December 2009
Software used:
Keywords:
485_tid_son.jpg
This tutorial will describe how I modeled my character from a sketch. I will not go into great detail, as I'm assuming that the reader has some basic knowledge of modeling in any 3d software. The method I used here is called edge loop modelling.

Let's begin the modeling process.

485_tid_face-wire.jpg
1. Start with a plane. Select one of the edge. With the edge selected hold down the SHIFT button on your keyboard and move the edge to the right.

485_tid_face-modeling-start.jpg
485_tid_step-1.jpg
We are not modeling from just one viewport, so don't forget to check the model from all viewports.

485_tid_step-2.jpg
485_tid_step-3.jpg
Select the edge according to the picture, then extrude

485_tid_step-4.jpg

2. Extrude the edges in front viewport, move and scale edges so they match the image

485_tid_step-5.jpg
485_tid_step-6.jpg
485_tid_step-7.jpg

 

continued on next page >

 
1 | 2 | 3 | 4 | 5 | 6 | 7
Related Tutorials

Making Of 'Bagpiper'

by Oleg Nikolov
published on 2013-04-04

Keywords: character, creature, bagpipes,

rating star fullrating star fullrating star fullrating star fullrating star full (6)
Comments 0 Views 67696

3ds Max Character Creation - Chapter 1

by Andrew Hickinbottom
published on 2014-05-16

Keywords: character, female, pin-up, olivia, andrew hickinbottom,

rating star fullrating star fullrating star fullrating star fullrating star none (18)
Comments 2 Views 102546

Making Of 'Plunderer'

by Jack Zhang
published on 2011-04-04

Keywords: baby, cartoon, character, child,

rating star fullrating star fullrating star fullrating star fullrating star half (13)
Comments 2 Views 73681

Making Of 'Barack Obama'

by Anto Juričić Toni
published on 2009-10-27

Keywords: barack obama, character, 3d, man,

rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 0 Views 66080
Readers Comments (Newest on Top)
avatar
Orux on Tue, 27 December 2011 10:06am
Hey, good tutorial! I have few questions. First: With How many polygons the head should end (I mean, the head like this). second: How many polygons a character base mesh should have (With a detail level familiar to your head)? For me All this stuff should be like a base mesh for further armor and face detailing model. Hope so You understood me. sorry for my english.
Add Your Comment..