I used 3 Area Lights with Final Gathering for the head. For the Final Gather setting, the Max Radius and Min Radius are the ones that really affect the results, and they depend on your model size... Unfortunately, I'm not an expert on this so I can't really explain the specifics...
Because ofÂ the SSS bug in Maya 2008 (very slow to render and produces weird artefacts when rendered with Final Gather!), I rendered the head and hair in Maya 8.5 instead. (Fig.12- 14)
The background was rendered in Maya 2008 with a different lighting setup. (Fig.15)
Demo Reel link: http://falsehorizons.com/max/maxwahyudi_demoreel_final.wmv
My Website: http://student.vfs.com/~3d68max
Vancouver Film School - Animation & VFX
Vancouver Film School's Animation & Visual Effects department offers 3 intensive programs: 3D Animation & Visual Effects (one year), Classical Animation (one year), and Digital Character Animation (6 months).
Max Wahyudi's demo reel "As Time Goes By" was created through VFS's 3D Animation & Visual Effects program.Â Students specialise in either 3D Animation, Visual Effects, or - as in Max's case - Modelling.Â The program is helmed by animation veteran Larry Bafia, who was Commercial Animation Director at PDI/Dreamworks, and worked on films like Antz, Mars Attacks!, and Mission Impossible II.
VFS student films and demo reels regularly screen at festivals around the world, like SIGGRAPH, Animex, and Anima Mundi.Â Graduates of the Animation & VFX programs are Oscar and Emmy winners, and work on productions like WALL-E, Iron Man, Transformers, Battlestar Galactica, and The Dark Knight.
For more information about VFS's Animation & Visual Effects programs, please visit www.vfs.com/animationvfx
.Â To watch more student films and reels that will amaze you, visit www.youtube.com/vancouverfilmschool