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Making of 'Instantaneous Eternal'

| Your Rating:
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(Score 4 out of 5 after 4 Votes)
| Comments 3
Date Added: 9th December 2009
Software used:

Reference & Concept

We sought materials from movies, games and books in order to find out how knights looked in that period (Fig.01).

Fig. 01

We drew our concept art first, as it was then convenient for the following 3D work. We could also modify it quickly if we were unhappy with any of the original concept (Fig.02).

Fig. 02


We then created a low poly model with Silo. Silo is a very popular modelling software with good performance for the basic outward character (Fig.03).

Fig. 03

We then took the low poly model into 3ds Max, where we set up simple bones and the controller. A complicated rig setting was unnecessary because we only wanted a fixed pose (Fig.04).

Fig. 04

We placed the character into the desired pose (Fig.05).

Fig. 05

We created the flag using the cloth system in 3ds Max, instead of sculpting in ZBrush. As a result, the flag is more natural-looking (Fig.06).

Fig. 06

continued on next page >

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Readers Comments (Newest on Top)
Yingtao on Sun, 13 August 2017 2:15pm
You are really something!
114 on Sun, 04 August 2013 10:07am
good model
Alex on Wed, 15 August 2012 12:24pm
Very nice! I'm actually looking into buying myself a set of armor for LARPs and I would like to give the armorer this 3D model so he can be inspired from it. Is it possible to have an easy-to-use model ?
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