Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'A Mazda CX-9'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star none
(Score 4 out of 5 after 4 Votes)
| 79533 Views
| 1 Comments
| Comments 1
Date Added: 9th December 2009
Software used:
Keywords:

433_tid_Fig20.jpg
Fig. 21

Studio Lighting Setup

For the studio lighting setup I always use "Lichtwannen" (Licht = light, Wannen = bowl) (Fig.22). This gives me a nice control over the reflection and the setup is pretty simple. As you can see, I only used a tube and a plan and applied a Vraymtl material to it. In the diffuse map I put an output map with an intensity of 1,5. In the output map I put a gradient ramp going from black to white and black again (Fig.23-24). Make sure that you turn off "Cast Shadow" in the object properties for both "Lichtwannen" (Fig.25). For the studio light I only used a skylight with the intensity set to 1. This gives me those soft, studio car shadows (Fig.26).

433_tid_Fig21.jpg
Fig. 22

433_tid_Fig22.jpg
Fig. 23

433_tid_Fig23.jpg
Fig. 24

433_tid_Fig24.jpg
Fig. 25


433_tid_Fig25.jpg
Fig. 26

Rendering Setup

If you are using GI for your light solution, make sure you turn off "Default Lights" (Fig.27). The reason why I used a secondary rays bias value greater than 0 here is that, I had some overlapping meshes and even some objects with a height of "0", and VRay tends to make ugly artifacts when this happens. So I used 0,01 to get rid of those render errors. For the image sampler I used Catmul Rom, because this filter gives me a sharp render result (Fig.28). Indirect illumination settings can be seen in Fig.29, the Irradiance map settings can be seen in Fig.30, and finally my settings for the light cache are in Fig.31.

433_tid_Fig26.jpg
Fig. 27

433_tid_Fig27.jpg
Fig. 28

433_tid_Fig28.jpg
Fig. 29

433_tid_Fig29.jpg
Fig. 30

433_tid_Fig30.jpg
Fig. 31





< previous page continued on next page >

 
1 | 2 | 3 | 4 | 5
Related Tutorials

Making Of 'Underground Escalator'

by Lionel Verlinden
published on 2009-12-09

Keywords: scene, underground, escalator,

rating star fullrating star fullrating star fullrating star fullrating star half (3)
Comments 1 Views 92513

Step-by-step Photoshop environments - Chapter 1

by Ignacio Bazan Lazcano
published on 2015-07-08

Keywords: scene, landscape, seaport,

rating star fullrating star fullrating star fullrating star fullrating star full (9)
Comments 0 Views 16880

Maxwell Tutorial

by Dave Davidson
published on 2009-06-16

Keywords: vehicle, truck, fire, texturing,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 82929

Photoshop Matte Painting Tutorial: Moon

by Tony Ross
published on 2011-11-24

Keywords: moon, skyline, video edit, scene,

rating star fullrating star fullrating star fullrating star fullrating star half (5)
Comments 3 Views 35416
Readers Comments (Newest on Top)
avatar
Esteban on Tue, 10 December 2013 11:37pm
Hey, thanks a bunch for sharing your studio lighting setup. I'm working on a couple of renders here and your setup is pretty solid
Add Your Comment..