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Making Of 'Zitto'

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Date Added: 9th December 2009
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Hello, my name is Fernando Faustino Ribeiro (Ferpulha) and I'm Character Animator and Character Designer.  I'm actually working on Renderbrasil, and I generally really enjoy working with animation. On my character, 'Zito', I wanted to create a tiny, non-proportioned character, simply because I like cartoons.  For the environment, I decided on an alien planet.


I used polygon modelling for the creation of the scene and character, and I concentrated on the details like the nails and teeth, especially those with edge loops for good deformation.   I worked on the pretence of animating him at some point in the future (Fig.01 - 02).

Fig. 01
Fig. 02

UV Mapping

A really important process that I took care of was the UV Mapping.  With UV mapping, it is possible to take care of the tiny details in the scene (Fig.03).

Fig. 03


With the mapping done, I spent some time working on the details and textures.  I used stained glass effect from Photoshop to create the wrinkles of the skin (Fig.04 - 05).

Fig. 04

Fig. 05


I made a simple rig with a spline and used some controls to stand the character in his pose (Fig.06).

Fig. 06


I used vray materials here, because the native Maya material doesn't work with V-Ray (Fig.07 - 08).

Fig. 07

continued on next page >

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