Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
First ... 6 | 7 | 8 | 9 | 10 | 11 | 12
Making of 'Knocked Out'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 5 out of 5 after 1 Votes)
| 211655 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Keywords:
Finally, I rendered the image in .rpf file format and checked the Z depth check box so that I could apply depth of field later on in After Effects (Fig.78).

382_tid_84.jpg
Fig. 78

 I rendered one pass for the character and the bed, and another pass for the room and props. I did that to avoid bad antialiasing, and other artifacts, that tend to appear after applying DOF with .rpf file format.

Compositing

As I mentioned before, I used Adobe "After Effects" to composite the final image. In "After Effects" I opened the room render pass in a new composition and duplicated it three times; the first layer (bottom one) remained the same, then on the middle layer I applied a "Gaussian blur" effect. On the last layer I applied the "Extract 3D Channel" effect and set it to Z-Depth, then I changed the black point and white point to get the right balance. The middle layer uses the first layer as a Track Matte, set to "Luma Inverted Matte", and the breakdown of the layers can be seen in Fig.79.

382_tid_85.jpg
Fig. 79


382_tid_final.jpg
Final Image

Well, that's about it. I hope this will be interesting and helpful for you. I enjoyed making this article and I must thank you all for reading it. If you have any questions, comments, criticism or anything else that you want to share with me, please send me an e-mail and I'll try to get back to you as soon as possible.

Thanks!
Ilan Cohen
 



< previous page

 
First... 6 | 7 | 8 | 9 | 10 | 11 | 12
Related Tutorials

Joan of Arc: Bases

by Michel Roger
published on 2009-12-17

Keywords: character, texturing, joan, arc,

rating star fullrating star fullrating star nonerating star nonerating star none (1)
Comments 0 Views 77564

How to link an object to a vertex in 3ds max

by Ali Omidi
published on 2009-12-09

Keywords: character, head, face, vertex, max,

rating star fullrating star fullrating star fullrating star fullrating star half (11)
Comments 1 Views 28859

Making Of 'Marsh Dweller'

by Gregor Gorsic
published on 2009-12-09

Keywords: scene, character, human, woman, marsh, dweller,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 27738

A 3D breakdown for 'A Warrior'

by Fady Kadry
published on 2015-10-23

Keywords: Fady Kadry, ZBrush, character, making of

rating star fullrating star fullrating star fullrating star fullrating star half (10)
Comments 0 Views 19118
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..