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Making Of 'Bunny'

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(Score 4.53 out of 5 after 36 Votes)
| Comments 5
Date Added: 29th June 2009
Software used:


There weren't any sketches or concepts done in the process of creating this character, I simply wanted to create a cute, cartoonish bunny character. The only reference I had in mind at the time was of Bugs Bunny's girlfriend from the movie, Space Jam, but I didn't use any actual visual references in order to avoid copying that character.

My first attempts were kind of strange. It wasn't easy for me to make a bunny look sexy, funny and charming all at the same time, and instead I was getting a rather disturbing "thing". So I played around with exaggerated proportions and focused more on the character's face to try and achieve an appealing look.


The first step was to block the main proportions of the full body. Starting with a 2x2x2 cube, I performed a series of face extrusions, tweaking vertices to define the main front silhouette and profile (Fig.01).

Fig. 01

Once I was happy with it, I started adding edge loops, cutting faces randomly and adding detail where needed. At this point it looked sort of creepy and there were a lot of 3- and 5-sided faces (Fig.02).

Fig. 02

Due to my lack of care back then, and since its main purpose was for a still image, I left all the faces that way, but when I smoothed all the problems showed themselves (Fig.03).

Fig. 03

About two long years later, I opened my old files to finish them once and for all (most 3D artists will know what I'm talking about). Then I started to clean most of the polygon flow, deleting faces, adding new ones, and optimizing the topology to create the clothes from this mesh by selecting the matching faces and duplicating them from the model. This is a well known method I use to dress most of the cartoon characters I create (Fig.04 & Fig.05).

Fig. 04

Fig. 05

The hair was made by drawing NURBS curves and extruding planes along them; the eyes are NURBS spheres converted to polys (Fig.06).

Fig. 06

UVs & Texturing

I unwrapped the model, trying to keep the seams away from the view. I unwrapped the legs, arms, hands, feet, head, torso and ears separately, and once all of them were unfolded I sewed all the parts together, except for the ears. The result was a nicely unfolded mesh in one single UV shell (Fig.07).

Fig. 07

The clothes and other body parts, such as eyes, teeth and tongue, were also unfolded in the same way (Fig.08).

Fig. 08

continued on next page >

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Readers Comments (Newest on Top)
Ashley O Castro Uriarte on Sat, 11 March 2017 8:34pm
great job can i use your rig for a animation i wanna do
Zahra on Sat, 07 May 2016 7:59am
hi, that's very beautiful , cute rabbit! may i download this character for use by myself ? if say yes, how ? if say No ... just say thanks for making this rabbit .
GameYan on Thu, 10 September 2015 7:33am
Wow, Really amazing work on the cartoon animation with detail information. I will definately try your cube concept.
Cycle on Wed, 17 April 2013 11:30am
Nice work how can i get it?
Roberto (Prehistor) on Sun, 29 April 2012 7:14am
Wow, I don't know how anyone comment on this tutorial but in my opinion is GREAT, we learn a lot with your tutorials Carlos, thank you, I am a fan of yours hehehe, you may notice it in my work it has a lot of your technique.
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