Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Making Of 'Cathédrale'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 5 out of 5 after 3 Votes)
| 30932 Views
| 0 Comments
| Comments 0
Date Added: 22nd October 2009
Software used:

The Moon

I duplicated the layer of the moon and applied a Gaussian blur, before making it bigger, to give the resemblance of a halo around the moon.  With the pipette tool, I took the colour of the moonlight and added strokes of paint on the clouds' edges.  Finally, I enlarged the two layers of the moon to enhance the appearance of the cathedral (Fig.06).

355_tid_Fig06.jpg
Fig. 07

Cathedral

To extract the background architecture, I worked with the alpha channels (Fig.07).  Sometimes I use the brush tool, click on the 'Q' key and then paint the surface that I want.  Then I click on Q again to select the surface to have it switched.  In another window, with all images carefully selected, I came up with the composition.  To enlarge and decrease the sizes, I used the Transformation tool (Ctrl + T), changing them to grey to achieve more value (Fig.08).

355_tid_Fig07.jpg
Fig. 08

355_tid_Fig08.jpg
Fig. 09

Afterwards, I integrated them into the original scene, adding then a little red colour with the Color Balance option to make it more harmonious with the atmosphere of the scene (Fig.09).  I duplicated the same layer and darkened it with the Hue/Saturation tool, while applying the Overlay mode.  On the same layer, I erased the luminous parts with the Airbrush Pen Opacity Flow.  I added a yellow light on the windows and finally made a light fog on the cathedral, to add more focal depth.

355_tid_Fig09.jpg
Fig. 10

City

I used the image of a city, with an Opacity of 47%, and on the mask layer I erased the borders with an eraser.  After that, I applied a black Transparency gradient from the left to the right, in Overlay mode and at 64% Opacity. Finally, I added an orange colour to portray fires and smoke, to show that there are people living in the city (Fig.10).

355_tid_Fig10.jpg
Fig. 11



Fog

To separate the cathedral from the background I applied a Transparency gradient from bottom to top, with a light grey colour (Fig.11).

355_tid_Fig11.jpg
Fig. 12

First Plan (Layout)

After I selected the images, I extracted the rock in the background with Alpha Channels (Fig.12) and then assembled the rocks.  With each one, I used the Curves tool to make them correctly contrasted.

355_tid_Fig12.jpg
Fig. 13





< previous page continued on next page >

 
1 | 2 | 3
Related Tutorials

Making of 'Spider's Web'

by Aziz Maaqoul
published on 2009-12-09

Keywords: cave, rock, spider web,

rating star fullrating star fullrating star fullrating star fullrating star half (6)
Comments 0 Views 94179

Making Of 'The Blue Dragon'

by Andrew Hou
published on 2009-12-09

Keywords: character, dragon, man, scene, water,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 25487

Scene-Compositing using Layers

by Pawel Olas
published on 2009-12-09

Keywords: scene, cloth, path, grass, compositing, layers,

rating star fullrating star nonerating star nonerating star nonerating star none (1)
Comments 0 Views 11400

Texturing a Ship Scene

by Richard Tilbury
published on 2009-12-09

Keywords: scene, ship, texturing, max,

rating star fullrating star fullrating star fullrating star fullrating star half (3)
Comments 0 Views 68312
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..