Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3
Making Of 'The Cursed Pirate'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 5 out of 5 after 1 Votes)
| Comments 0
Date Added: 9th December 2009
Software used:
The Cursed Pirate was a project that required a lot of back and forth in terms of ideas and modelling. It started off with some doodles / thumbnail sketches on paper and ended up with a final render in Maya.

Sometimes I got lost in the look of the character, but my friends and teachers gave me some great feedback that really helped to keep me focused and on track as to how the final look would be. A lot of time and effort was spent mainly in the idea and concept creation stages.

The Cursed Pirate is a part of the scene "Death of a Spell". As you can see from Fig.00, two characters are present in this scene, but for the purpose of this Making Of, I'll be mainly focusing on the Cursed Pirate.

Fig. 00

First I started to do a lot of scribbles. Thumbnails really helped me to see the shapes and forms on paper,
and sometimes I even grabbed ideas from wood patterns or patterns on natural rocks. Basically I let my mind wander. It was abstract to begin with, but as I started developing the initial concept it all started to come together.
This was my first sketch that came through it all, which I then scanned into my computer and started tweaking in Photoshop (Fig.01).

Fig. 01

I now had a rough idea in my mind, but nothing was concrete. Nevertheless, I started doing some work with a rough base mesh in Maya, just to get a feel of how it would look in 3D (Fig.02).

Fig. 02

The more I worked on the image, the more I realised that it wasn't exactly what I was going for. It struck me as being too cartoony and I wanted something much more believable. So I drew another sketch (Fig.03).

Fig. 03

And then finally I came up with this (Fig.04).

Fig. 04

Once the idea and the concept were set, I broke my character down into little fragments of ideas. This allowed me to stay focused on how he should look like in 3D and what the mood of his environment should be. This character breakdown can be seen in Fig.05.

Fig. 05

The creation of this breakdown led to the scroll shown in Fig.06, which shows how my ideas and images gelled together and which gave me a better and more grounded mental image of what I wanted to achieve.

Fig. 06

continued on next page >

1 | 2 | 3
Related Tutorials

Making Of 'Automaton'

by Kazuhiko Nakamura
published on 2009-12-09

Keywords: character, robot, mechanical, doll,

rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 2 Views 126608

Character Design: ZBrush to Photoshop Part 2

by Serg Soul
published on 2013-05-16

Keywords: character, head, bust, zbrush,

rating star fullrating star fullrating star fullrating star nonerating star none (6)
Comments 0 Views 17862

Making Of 'Blast Core'

by Matt Burdette
published on 2012-02-27

Keywords: blast, core, scene, night, water,

rating star fullrating star fullrating star fullrating star halfrating star none (7)
Comments 2 Views 215035

Rigging for Moosah & Chub

by Adam Scott
published on 2009-12-09

Keywords: character, rigging, moosah, chub, xsi,

rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 0 Views 67168
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..