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Making of 'The Defender'

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Date Added: 9th December 2009
Software used:

Low-Poly Model & Normal Map Test

The low-poly model was made of approximately 10,000-12,000 polys (Fig.06). After combining all the maps, the details of each part were uploaded and the lighting test was performed (Fig.07).

276_tid_fig6.jpg
Fig. 06

276_tid_fig7.jpg
Fig. 07

The test was done with the normal map. Here is my shader screenshot for the normal material; I often use the fall_off and blend shader for a good image (Fig.08).

276_tid_fig8.jpg
Fig. 08

Lighting

Lighting depends on the situation, and it needs many tries and lots of patience in order to achieve good image. Here is a screenshot of my lighting sertup (Fig.09).

276_tid_fig9.jpg
Fig. 09

The fire effect was tested with Fume FX (Fig.10).

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Fig. 10


And finally, the finished result was achieved after the low-poly model's posture was completed (Fig.11).

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Fig. 11 - Final Image

Results

The result had a fairly high output, as can be expected when using Fume FX. After considering whether to use either Mental Ray or V-Ray, I decided on V-Ray, as it can achieve the output in a short time.

Thank you for reading this, please do visit my website and if you have any questions at all feel free to send me an email. 



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Readers Comments (Newest on Top)
avatar
Daidryn on Thu, 01 March 2012 10:50pm
Hello Mr.Won may i please borrow this charescter i just have some great ideas me and my friends im 15 and i would really like to borrow him please contact me at mixedbrothersproductions@yahoo.com
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