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Making of 'The Quiet Room'

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Date Added: 9th December 2009
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Here are some texture pages and normal maps of other objects in the scene (Fig.07).

261_tid_8_normal_maps.jpg
Fig. 07

Rendering & Lighting

For this scene, I tried to achieve daytime lighting. So first of all, I created one Spot light outside the room for the light source coming in through the window. Then I created a few ambient lights and placed them around the room to create little pockets of colour. I changed the colour and the shadow of the light because this helped to create the mood. I wanted to achieve a cold, creepy feeling in the room, so I turned the colour of all lights to green and blue. Focus on creating the mood mainly here, as this is a really important part of the whole scene. The mood will tie the whole scene together. Finally, you can render with Mental Ray with Final Gathering turned 'On' (Fig.08).


261_tid_9_Room_Day.jpg
Fig. 08
 



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