Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2
Making Of 5th Avenue Tower

By Oxygen
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(Score 4.67 out of 5 after 3 Votes)
| Comments 1
Date Added: 30th January 2018

Architectural visualization studio Oxygen share their 3ds Max and V-Ray workflow behind their 5th Avenue Tower, a skyscraper against the Manhattan skyline...


First of all, we'd like to thank 3dtotal for the opportunity to share some insights about our workflow with you. In this making of, we'll describe the process we followed to make this image. "5th Avenue Tower" unveils the ambition to create an elegant and timeless skyscraper in the Manhattan skyline designed to support luxury residences, a hotel, offices, and retail spaces integrated between large community terraces looking out over the city.

The singularity of this skyscraper derives from the identity of its shape, the clarity of its structure, and the depth of its urban perception: transparent, translucent, opaque, reflective and luminous. The highest challenge of this project (in development) is the experimental side of it, not only by the difficulty to create a skyscraper project from scratch, but also, be able to produce a set of visuals that look and feel consistent and accurate at the end.

Concept & references

The first step, when we began working on this project, was to collect reference material about how the building would look like, lighting, materials/finishes, fine details, and the atmosphere that could express the main concept that we were after. Here are some of the reference images we used for this work.

Concept and references

Basic scene setup

We generally start by configuring the 3ds Max units setup to centimeters, enable the gamma to 2,2 and the linear multiply in the color mapping.

Scene setup


Before starting the modeling, we create the 2D drawings (floor plans and elevations) in AutoCAD, which allows us not only to establish the correct dimensions/proportions of the building, but also it helps us translate the architectural decisions we made along the development of the project.

Then we import the drawings into 3ds Max and we built the 3D model from scratch using just simple polygonal modeling with basic shapes and edit poly modifiers. During this phase, we also work on the camera setup and take the time to refine the 3D model, working on the base geometry, facade, interiors and other details, until it looks as accurate as possible. Once the building was finished, all the other composition elements were added in the scene for the specific camera angle.


Camera setup

We used a V-Ray Physical Camera and changed the default parameters such as the film gate, focal length, f-number, shutter speed and ISO.

Camera setup


For the environment, we choose to use a stock photograph from 123RF as the background that could match the selected point of view, and made necessary color / contrast / composition adjustments in order to produce a realistic urban environment, highlight the design of the building, and enhance the general mood we were looking for.


Environment setup


In this exterior image, we wanted to create an elegant and strong dusk mood with a strong blue ambient light with a few pink tones and warm highlights coming from the interiors. For this, we used a blueish dusk HDRI (TW 06 from inside a V-Ray Dome Light (default) and the selected backplate for the environment, the simplest and most effective way to get a photorealistic result. In the interior we added a simple V-Ray Light Plane and a V-Ray IES Light, both with 4000k of color temperature and 64 subdivisions for a smoother result.

Also, we applied a V-Ray override material (RGB values 128,128,128) to the overall scene and specify which objects should be excluded from the override material (normally glass) in order to achieve a well-balanced light scheme.

Lighting setup

Clay render

continued on next page >

1 | 2
Related Tutorials

Making of “Lost Izalith”

by François Coutu
published on 2018-07-26

Keywords: François Coutu, Making of, tutorials, illustration, 2d, Dark Souls, games, tips

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 1 Views 1958

Lighting La Ruelle 3ds max & V-Ray

by Andrzej Sykut
published on 2018-01-10

Keywords: Lighting La Salle, 3ds max, V-Ray

rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 1 Views 5985

Making of Post-Apocalyptic Pirate captain

by Roumen Filipov
published on 2016-04-26

Keywords: Roumen Filipov, pirate, post-apocalyptic, making of, 3ds Max

rating star fullrating star fullrating star fullrating star fullrating star half (12)
Comments 0 Views 21069

Create appealing 3D illustrations

by The Stompin’ Ground
published on 2015-10-28

Keywords: making of, the stompin' ground,

rating star fullrating star fullrating star fullrating star fullrating star full (13)
Comments 2 Views 40056
Readers Comments (Newest on Top)
Hadait Cab on Thu, 01 February 2018 8:00am
I have been amaze to see the beautyful work . I wish i can create one like you. Thanks from ClickArt BD
Add Your Comment..