Colombian concept artist Santiago Betancur takes us through the ZBrush and Photoshop workflow for his futuristic-style Batman...
In this making of I will talk about the creation of a keyframe illustration and some tips for character design, in this case I did my own interpretation of Batman wearing a futuristic suit.
Step 1: Sketching
In this stage I explore different poses and compositions that could work for the keyframe illustration. I choose one of the sketches and I start to work on the character design.
Sketches and compositions
Step 2: Character design
After I have my sketches done I jump into the design process, and this time I start directly in ZBrush, using a Base mesh for the body and using dynamesh to block out some parts of the armor and Kitbashing using IMM Brushes.
Step 3: Posing and Export
When I have completed the design I start with the posing process. I use Transpose master for this part, sometimes I use a zspheres rig too. In this process some elements can be damaged, so after the pose is done I adjust the mesh or correct the elements individually in the right place. After this process I use Decimation master to optimize the mesh for the rendering process.
Step 4: Render settings
For this part I use Keyshot. I use one of the default HDRI environments and I add a sphere with a light material applied to give a little more of dramatic lighting to the scene, and for the render settings I use the standard. I don?t like to mess around too much with those settings.
Step 5: Render passes
Here I show you some of the most common render passes that I use for my renders. Also, I use this method to apply material separation on his costume elements, rendering the regions that I need in different materials, then I use masks In Photoshop to paint the maps into the costume, which saves a lot of time too.
Step 6: Improving the render
In this part I use several textures to improve the materials in the renders, add the rain drops over the surface, decals, imperfections and so on. This kind of details gives a new level to the renders in my opinion and the result is a little more realistic.
Step 7: Color correction
This is the final part of the project when I try to give a cinematic look to the image, and for this purpose I use adjustment layers, solid layers with flat colors in different fusion modes, and the Magic Bullet plugin for Photoshop.
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