Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
The making of 'Warcraft character' by Alfonso Coppola

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 5 out of 5 after 2 Votes)
| 1805 Views
| 0 Comments
| Comments 0
Date Added: 1st December 2017
2450_tid_zbrushcc_728x90.jpg
2450_tid_t2017-10-10_170986_front_color.jpg

Alfonso Coppola shows the process he went through to recreate Wei Wang's "Warcraft" character concept in 3D, with ZBrush, Maya, and Mudbox...


2450_tid_zarist-profile.jpg

I created this character for the "Rainbow Academy" contest. The main goal was to recreate a character related to the Blizzard world. Wei Wang has always inspired me with his gorgeous concept art. The creation of this character has been an amazing challenge that lead me to improve my sculpting and texturing skills, learning more about anatomy and speeding up my workflow for ZBrush and Mudbox.

Step 1: Reference research

First of all at the beginning of this project, I spent time researching good references because it is the most important part of every work. Beginning without references won't help to get the appropriate result you're looking for. I mostly used Pinterest and Google images.

2450_tid_step1_referencecollection.jpg
Reference collection

Step 2: Body block-out

My first move was recreating the body and to do this, I used Dynamesh to roughly establish the overall proportions. Usually, with every personal project I produce, I like to start from a sphere because thanks to this I have the chance to improve my sculpting skill.

2450_tid_step2_bodyblockout.jpg
Body block-out

Step 3: Cloths block-out

I moved into Marvelous Designe to roughly block out the clothes volume. Once I felt satisfied with the result, I used a couple of easy steps to export the mesh and import it into ZBrush.

2450_tid_step3_clothsblockout.jpg
From Marvelous Designer to ZBrush

Step 4: Adding accessories and body secondary shape

Now that the body and clothes have been blocked out, I started to add accessories and secondary shapes to the body. I used just a few simple brushes. While I was adding more shapes to the body I broke up the symmetry. Fibermesh helped me to rough out the idea for the beard. I also used different layers of Fibermesh to create the feathers. For the necklaces and similar accessories, I used "Instance Along Curve" which is a great handy free script from Maya.

2450_tid_step4_1_facesecondaryshapes.jpg
Face secondary shape progress

2450_tid_step4_2_addingaccessoriesandbodysecshapes.jpg
Accessories and body secondary shapes details

2450_tid_step4_3_instancealongcurve.jpg
Simple steps on how to use "Instance along curve"

continued on next page >

 
1 | 2
Related Tutorials

Gavin Goulden #11 Zapplink

by Gavin Goulden
published on 2014-08-28

Keywords: ZBrush, ZAppLink, Texture, Seams, Photoshop

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 22267

The making of Happy Birthday!

by Lin Zhang
published on 2014-03-26

Keywords: Making of, 3ds Max, ZBrush, Birthday, Scene

rating star fullrating star fullrating star fullrating star fullrating star full (37)
Comments 2 Views 65184

Making Of 'The Duel'

by Carlos Andres Lopez
published on 2010-11-25

Keywords: duel, 3dsmax, photoshop, zbrush

rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 4 Views 37854

Ecorche: Sculpting Face Anatomy

by Ryan Kingslein
published on 2009-08-18

Keywords: sculpting, face, anatomy, zbrush,

rating star fullrating star fullrating star fullrating star halfrating star none (2)
Comments 0 Views 26001
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..