Peter Braeley demonstrates how he followed the basic rules of principles, perspective and shapes to create his image, Sacrifice.
Sacrifice was a quick idea from a thumbnail sketch that I painted in really roughly, it stood out of the page from the rest of the thumbnails I drew that day and it kept my mind racing with all sorts of ideas and potential, which I like. I always enjoy watching action and sci-fi movies and this was my inspiration for this piece, creating an action scene or a pitch idea. The direction I had in my mind was a foreground interior of a ship exploding to reveal this scene of an all out battle of man versus machine or some sort of organic alien life form from the machine.
From here I will be discussing my idea, from painting, breaking the piece into background, midground and foreground. I will go through the process of simple shapes, painting, different ways of texture techniques and brushes. Then looking into the whole image and working on atmosphere, lighting effects, smoke and fire. Then adding some finishing touches to the scene and some cropping for that cinematic feel.
Step 01: Thumbnail and blocking
I was going through my daily thumbnail paintings and started painting away. I started off with very loose big shapes, focusing in on the center of the image with a sphere and character. Again I knew that this is where the center of attention is going to be and how that is going to affect the rest of the image.
I didn't spend a lot of time on this thumbnail; honestly I was already jumping into the next step because I was so excited how this piece was going to turn out. So I started blocking out the shapes and figuring out where certain objects and interests are going to play; just keeping things simple works well for me at the end.
Here is the thumbnail and blocking part of the image.
Step 02: The plan, perspective and background
During the process of this step I wanted to the viewer to feel as if they were immersed in the scene, as if the camera was a third point of view and that the next second would be the aftermath of the story leaving the viewer on edge and wanting to know what would happen next. That was the set plan on this piece.
Then I laid out a simple perspective grid just to help me with the focal point and give a sense of balance and weight to the image. At first I had the idea of having a destructive city in the background and you're in an interior looking out, but it felt too busy for me so I added in ships to give a better sense of space and room for storytelling.
An image of the setup, plan, perspective grid and ships into the scene
Step 03: Background fill and details
Once I decided to change the background into this vast sky I added the ships to allow more attention on the centre focal point. I added some clouds, sky and painted in some fill color into the scene for believability, make sure it's not too empowering.
I painted the ships with simple basic shapes and some base painting. I added textures to the bigger and closer ships; some of the smaller ships had some sky fill pushing them back further into space. I also started adding some fire and debris into scene. This gave me a chance to add more drama and create conflict in the scene. I kept staring at the sphere and how empty it was, so it was time to move on.
Here is an image of the background and ships
Step 04: The sphere
This was a lot of fun to do; I wanted the sphere to look like it was organic, gentle, yet mechanical and empowering. The first thing I did was fill it with a core shadow and light fill just to give it some depth. I started working on the outer part and inner center of sphere, adding a texture that gave me repetitive shapes and a mechanical look. I also duplicated the layer for the center as well.
I painted the outer rim with a teal blue color and added a gritty texture for the organic appeal; I also started masking out the sphere to make it look damaged and decayed. Then I focused on painting in the lighting effects to make it look alive and responsive.
Broken into four parts the making of the sphere