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Creating a Wilting Leaf

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Date Added: 9th December 2009
Software used:

Closer look at (*)

Easy way of combining maps is by using layered texture. Wilt_Trans01 was made for the outline of the leaf geo.(so no need for extra detail modelling) Leaf_crack01 was a map  painted for inside animatable transparency map

Fig. 06

Bottom Wilt_Trans01 is first file to be middle click drag and drop on the layered texture. Blend mode is multiply (Fig.07).

Fig. 07

Taking a look at maps (Fig.08).

Fig. 08

Wilted leaf shader

Pretty self explanatory by looking at the Fig.09 image. yellow ($) concept is already explained on the above, so they are using same method and concept for spec, bump, transparency animation. Blue ($) is also same concept as yellow ($) except additional colour files I have connected to each ramp circles. (More detail below).

Fig. 09

Closer look at blue($)

Fancy red star Anim_Ramp01 is the animation ramo that drives transparency, colour and bump animation. This way we do not have to animate everything all separately (Fig 10).

Rot_Color01 map is a colour map that is a key for wilted look of the leaf. Yellow halo and brown dried spot look is achieved with animating this map. After you connect Anim_Ramp01 to Rot_color01 like we discussed earlier, now you mid click drag and drop all three CL_01,02,03 into each ramp circles for the colours.

Fig. 10

Reference Images

Find reoccurring patterns throughout the images rather than trying to copy what looks like from these images (Fig.11).

Fig. 11

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