Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4
3D LOD Subdivision - 3ds Max Tutorial

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(26 Votes)
| Comments 5
Date Added: 26th April 2011
Software used:

Next you should click on the "+" symbol next to Slide to access the modifier's sub-properties and select the Slice Plane option. With that being done, we can use the Align tool to align the Slice with our camera. Then, after activating Align, click on the camera and align the position and orientation using the pivot point as base (Fig.21).

Fig. 21

Now we are removing the geometry part that stands behind the camera, but we still need to make the Slice follow the camera while it moves or rotates. For that to work, we're using the Wire Parameter. To access it, right-click over the object to open the floating menu. Next, click on the Wire Parameter option. In the new menu that will open, follow the steps as shown on the image below (Fig.22).

Fig. 22

After selecting X Position, you should click over your camera so we can connect the Slice information to the camera (Fig.23).

Fig. 23

With that being done, the configuration window from the Wire Parameter will open. Here we will indicate who is controlling who using the arrows that are located at the middle of the screen. Let's make the control for the X and Y axes, because we don't want the Slice to move on the Z axis.

Select the cameras and Slice > X Position, turn on the position arrow in a way that the camera is Master, and, in the Expression field, make a simple math expression to move the Slice a little further behind the camera. All you have to do is type "-25" right after X Position (or the value that adapts best to your scene because, as I've said before, values may vary according to the scene's scale and proportions) and click on "Connect". Do the same to the Y axis. Remember that we should always connect each axis to its pair, therefore Y to Y (Fig.24).

Fig. 24

Now the Slice is already moving with the camera, but we also need it to spin with it, so we'll connect the three axes Rotation, but this time we don't need to use an expression (Fig.25).

Fig. 25

Now the Slice is following the same orientation as the camera. Try spinning the camera to check the result (Fig.26 - 27).

Fig. 26

Fig. 27

After this last step our tools are complete and ready to use. I hope you've liked this tutorial and that this technique will be very useful for you all. Soon I intend to transform it into a script to have an easier application.

I would give special thanks to Lucas Kazakevicius for his suggestions for achieving this technique, and Ana Flávia Maestri for having translated this tutorial.

< previous page

1 | 2 | 3 | 4
Related Tutorials

The Making Of 'Open It'

by Yilu Hao (Kiteve)
published on 2014-10-01

Keywords: Making of, 3ds Max, Scene, Character

rating star fullrating star fullrating star fullrating star fullrating star half (9)
Comments 2 Views 21817

Basic Modelling for beginners

by Rinne
published on 2009-12-09

Keywords: basic, modeling, beginners, max,

rating star fullrating star fullrating star fullrating star fullrating star half (6)
Comments 2 Views 65523

Improve your 3ds Max workflow: animation tools

by Paul Hatton
published on 2014-09-08

Keywords: 3ds Max, Interface, Tutorial, Workflow, Animation

rating star fullrating star fullrating star halfrating star nonerating star none (7)
Comments 0 Views 26204

The making of 'A cup of tea?'

by Yu Sun
published on 2014-10-31

Keywords: 3ds Max, ZBrush, Photoshop, V-Ray, character

rating star fullrating star fullrating star fullrating star fullrating star none (8)
Comments 1 Views 32112
Readers Comments (Newest on Top)
Tiago Medeiros on Sun, 12 June 2011 3:38pm
Hello everybody, glad you enjoyed it. Lucpet, you said that this technique is quite different, does not apply in this case. Here is the link for a script that is in development and serves to automate this process This tool was developed by Renato Polimeno ( )
Lucpet on Thu, 19 May 2011 7:38am
Louis Marcoux has a lod tute you might be able to add to your script.
Jason on Fri, 06 May 2011 3:48pm
I've been trying to figure this technique out for awhile now. I knew I had to use volume select with a smooth modifier, but I couldn't do the rest. Very helpful, thanks a lot!
Stenionet on Wed, 04 May 2011 6:19pm
Hello, Tiago. I think it is going to be useful to me. pt: Acho que isso ser util para mim. Thanks. Obrigado.
Munkybutt's Avatar
Nukie (Forums) on Tue, 26 April 2011 10:51pm
Hey thats very useful. Thank you.
Add Your Comment..