Farid Ghanbari explains how he created his "Alice in Wonderland" inspired snow-tipped castle using Maya and V-Ray...
My name is Farid Ghanbari and I'm turning 30. I was born and raised in Iran, a beautiful country in the middle east where I have got a lot of good memories, but just last year I moved to Richmond, Virginia, in the United States. I am the founder of RenderBurger.com and have worked as a 3D Generalist for about 10 years.
While studying architecture I had to earn some money and I tried many careers like carpentry, furniture painting, masonry, creating architectural physical models for students and so on! I was earning a decent amount of money but none of them satisfied me! So I just decided to try what always attracted me - architectural 3D visualization! I think this was the time I came into contact with CGI and the industry at the same time!
Check out my making of Castle in the Snow.
The main idea of this artwork came across my mind right after watching the Alice in Wonderland
movie, with its amazing magical environment designs. After seeing that castle, with my enthusiasm in lighting, I tried to illustrate the contrast of warm and cold ambience in a magical word like this!
As mentioned I had some concept ideas in my mind after the movie. I began making some handy sketches to form the first concept. After that I jumped into Maya
to block out the train, castle towers and main walls.
For this project I had many options and many pre-provided objects to use, many of which you can find on the internet! But this is not what I call "Art." I always prefer to fill up my scene with my own 3D objects rather than have a collection of others.
For the environment I modeled a boat, unique trees, low-level walls covered by snow, and the catapult. Then I duplicated some of them where I needed. You can always benefit from symmetry, duplication, scale and rotation to have various objects from one base model. I just modeled one tower and then tweaked it a bit for each new tower.