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Making of "Alchemy Room"

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Date Added: 8th May 2017
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See how Mexico-based 3D artist Isai Ramirez created his gallery entry, "Alchemy Room", using 3ds Max and lots of references...


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Hello everyone, it´s a pleasure to be in this section, I hope this information can help someone. I have seen a lot of excellent quality tutorials on this site, so I think I will show how simple it was to make this image.

The first thing I want to emphasize is that several weeks ago I was thinking of doing something like this style. Inspired by the works of great artists, I decided to collect many references of steampunk, which helped me a lot when it came to modeling details, creating materials, and even creating the mood in post-production.


The concept

To get a clear idea of what I wanted to do, I made some sketches in my notebook, and when one of them appealed to me, I started to model it in 3ds Max. I didn't complicate things very much with advanced modeling techniques; rather keeping it simple, going from the basic to the complex, depending on the importance of the element. I remembered the importance of reference, because based on them and a little imagination, I could creates many complex elements.

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The 3D model

I looked for ways to model this quickly, using basic shapes, where in addition to saving time, I could lighten the weight of the scene and thus have time to apply detail to those areas that could be more visible points of the final image.

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The lighting

Following the same dynamic, I applied some exterior lights, and interior and volumetric effects. Nothing special in the settings or advanced lighting techniques.

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The materials

It is important to mention that because I had so many references for materials, as well as details of reaction under the light, darkness and dirt, I had a lot of help me to create the materials I was looking for. It is important to mention that initially I used matte materials to see the composition of colors to use, and then I was detailing the materials to a degree that convinced me visually.

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The composition

This point I think is the most important, because despite being a very simple scene, it seems more complex than it actually is. I explored several compositions, but I found them boring or very predictable. I even decided to look for a different frame to give certain movement to the scene, and basically that was the one I liked.

Post-production

This point is very important, because you can see that there is a great difference between the beauty pass and the final image; contrasts, details, noise and others effects help the image. The idea from the beginning was to look for something more cinematic.

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Conclusion

As a conclusion, I want to mention that taking some control of the process allowed me to take time in all the steps, as well as the large number of references I used to help create materials. Most of the time was more focused on concept and composition. I share the scene now to see show simple it is, and well I think it is only an image with an interesting frame.

Related links

"Alchemy Room" in the gallery
Isai Ramirez's Facebook

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