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Displacement Map Chainmail

| Your Rating:
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(Score 4.56 out of 5 after 16 Votes)
| Comments 6
Date Added: 6th December 2010
Software used:

Set up an Arch & Design shader and assign your maps (Fig.08).

Give the displacement map a Strength of 1.0 to begin with. We'll go back and tweak textures and material settings once we get some test renders done.

Fig. 08

Step 4 : Rendering

It's time to set up a small scene to render our chainmail material. I created a simple setup using the plane we created to generate the displacement map with a camera, a couple of lights and a background. How you set it up is up to you.

Here's a screenshot from my test scene (Fig.09).

Fig. 09

The results of the first render (Fig.10).

Fig. 10

Not exactly a pretty sight! The rings aren't very well defined and the edges look all fuzzy. Fear not, we just need to tweak a few things. The most important is the displacement map. The generated map has very little range, so use Photoshop to manipulate the levels and contrast until it looks more like this (Fig.11).

Fig. 11

Alternatively, you can play around with the Height map settings when you generate the Displacement map (Fig.12).

Fig. 12

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Readers Comments (Newest on Top)
Milad on Sun, 19 May 2013 12:08am
Thanks, nice tut
Michael on Sun, 20 January 2013 7:14pm
I can't seem to create a plane with a sub object channel everytime i create one when i go to render to texture there is no number under the sub oject channel and i cannot select it. any help would be awesome can't seem to find anything on this
Haidoor on Sat, 28 April 2012 2:41am
very nice tutorial thank you very mach
George on Sun, 19 June 2011 8:34pm
Unreal. Great tutorail!!!!! :D George
Demonith on Fri, 17 December 2010 9:27am
Wow nice work :)
Munkybutt's Avatar
Poopipe (Forums) on Thu, 16 December 2010 9:30pm
this would've been much more helpful 3 weeks ago. just sayin... :p
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