Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Making Of 'Young Girl''

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 4.75 out of 5 after 16 Votes)
| 91600 Views
| 1 Comments
| Comments 1
Date Added: 9th December 2009
Software used:
Keywords:

Texturing & Shading


I used Photoshop to make the textures and I used a combination of real photos (Fig.10).

219_tid_10.jpg
Fig. 10

For the skin I used the Mental Ray SSS shader. I then made a diffuse map, epidermal map, bump map and specular maps for her skin (Fig.11).

219_tid_11.jpg
Fig. 11

I used Mental Ray to render the scene. The settings of each material can be seen in Fig.12.

219_tid_12_large.jpg
Fig.12 - click image to enlarge

The sweater was done with the Mental Ray architectural material (Fig.13) and the sweater detail can be seen in Fig.14

219_tid_13_large.jpg
Fig.13 - click image to enlarge

219_tid_14.jpg
Fig. 14

Hair

Hair is an important part of any realistic character. I used Hair&Fur to create the hair for the girl and the settings can be seen in Fig.15 - 16.

219_tid_15a_large.jpg
Fig. 15

219_tid_15b_large.jpg
Fig. 16

Lighting & Setting

I used five Free Area Lights with Final Gathering applied. All of my light and render settings can be seen in Fig.17.

219_tid_16.jpg
Fig. 17


Compositing

The render times were becoming crazy, so I found it much easier to render the hair in a separate part, and then to combine the parts again in Photoshop (Fig.18).

219_tid_17.jpg
Fig. 18

And with that, my image was complete (Fig.19)!

219_tid_18_young_girl.jpg
Fig.19 - Final Image



< previous page

 
1 | 2
Related Tutorials

Render stylized characters

by Aekkarat Sumutchaya
published on 2016-11-02

Keywords: Aekkarat Sumutchaya, girl, hair, character, photoshop

rating star fullrating star fullrating star fullrating star fullrating star none (3)
Comments 0 Views 4964

Making Of 'The Gates of Hell'

by Mario Russo
published on 2009-12-09

Keywords: scene, door, gate, hell, head, monster,

rating star fullrating star fullrating star fullrating star fullrating star half (8)
Comments 3 Views 106471

Making Of 'Bath'

by Igor Catto
published on 2010-05-10

Keywords: girl, woman, sculpt, bathing, towel, nude,

rating star fullrating star fullrating star fullrating star nonerating star none (8)
Comments 1 Views 38435

Making Of 'I Am Sam'

by SweeKim Lai (Zin)
published on 2009-10-20

Keywords: character, man, face, head, human,

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 1 Views 71480
Readers Comments (Newest on Top)
avatar
Dylan on Fri, 19 October 2012 1:34am
This is probably the best realistic face modeling/texturing I have ever seen. My main question is, how do you know what colour to do the epidermal layer, I can see greens and blues in there which I would never consider using. It obviously works, but what tips you off that it needs those colours?
Add Your Comment..