Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1
Making of Sabotage

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 4.87 out of 5 after 15 Votes)
| 13196 Views
| 0 Comments
| Comments 0
Date Added: 8th February 2016
Software used:
2143_tid_step6.jpg

3D artist Guzz Soares gives us a quick look at how he created the cool
Sabotage using ZBrush


2143_tid_zarist-profile.jpg

This is my tribute to one of my favorite rappers, Sabotage. For this project I used ZBrush and Photoshop

Step 01: Sculpting

In ZBrush I start blocking in the character with a sphere using DynaMesh. I always refer to my references to check on the likeness; and keep an eye on the silhouette to check if the shapes are working. I use the ClayTube and Move brushes to build up the character form the basic sphere to a detailed model.

2143_tid_step1.jpg
Sculpting


Step 02: Retopology

For this character I used ZRemesher to work on the retopology. The ZRemesher Guide brush gives a nice topology flow. Once I am happy with the retopology I use UV Master to create the characters UV.

2143_tid_step2.jpg
Retopology with ZRemesher


Step 03: Detailing

I use a range of specific brushes to add detail to the character, most of them are available on the internet.
This tutorial, by the amazing Glauco Longhi, is very helpful with adding all those little details to your sculpt to increase the realism.

2143_tid_step3.jpg
Detailing the character


Step 04: Painting

Before I get stuck into painting the sculpt I create a basic palette for the character. This is a great time savers and makes the painting process quicker and more precise.

2143_tid_step4.jpg
Color palette and painting


Step 05: Light and render

I used a number of different light sources and render settings to light my character and

2143_tid_step5a.jpg
Lighting set up
2143_tid_step5b.jpg
Render settings


Step 06: Final image

I did a bit of postproduction color correction in Photoshop before then I was happy with the final look.

2143_tid_step6.jpg
The final image


Related links

Check out more of Guzz's work here
If you are looking for anatomy references, why not treat yourself to one of our superb figures
Looking for more ZBrush tutorials? Try this Warrior tutorial from Fady Kadry

 
1
Related Tutorials

Modeling a magic character

by Guzz Soares
published on 2014-12-19

Keywords: ZBrush, character, 3ds Max, Photoshop, Hermione

rating star fullrating star fullrating star fullrating star fullrating star full (31)
Comments 0 Views 39146

Character Design: ZBrush to Photoshop Part 2

by Serg Soul
published on 2013-05-16

Keywords: character, head, bust, zbrush,

rating star fullrating star fullrating star fullrating star nonerating star none (6)
Comments 0 Views 19632

Create stylized character scenes

by Germán Zamorano Córdoba
published on 2015-05-22

Keywords: Motorbike, gas station, cartoon, 3ds Max, ZBrush

rating star fullrating star fullrating star fullrating star fullrating star none (22)
Comments 1 Views 44927

Working with layers in ZBrush

by Gavin Goulden
published on 2014-07-24

Keywords: ZBrush, Layers, Character,

rating star fullrating star fullrating star fullrating star fullrating star full (6)
Comments 2 Views 19029
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..