Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1
The making of 'Furiosa'


| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 4.91 out of 5 after 23 Votes)
| 26822 Views
| 1 Comments
| Comments 1
Date Added: 7th September 2015
2070_tid_fellipe_main.jpg

Self-taught 3D artist Fellipe Beckman shares his workflow for the fearsome Furiosa, using ZBrush and 3ds Max


2070_tid_zz_artist.jpg

In this tutorial I'll show how was my modeling process, I will show how was the evolution to achieve a satisfactory result. I have tested different styles before finalizing the character, I had no reference of it in 3D when I decided to do and my biggest base of references was some 2D illustrations.

Blocking in ZBrush

Blocking in ZBrush is a key part of my process; I like to transfer my ideas quickly and basically from my head onto the screen, I find this saves me time and I don't have to redo it later. I like to work with a low model even in ZBrush, for this I usually use the DynaMesh with a maximum of three subdivisions; using brushes such as Clay Buildup, Dam-Standard and Move.

2070_tid_fellipe_1.jpg
ZBrush sculpt of Furiosa

Topology and UVs

While still in ZBrush, I decimated the model and brought it into 3ds Max to start creating topology, I used the tools on 3ds Max. After the topology was done, it was time to start the UVs. Again I used ZBrush to create the UVs faster results.

2070_tid_fellipe_2.jpg
Topology

2070_tid_fellipe_3.jpg
UVs

Texturing

I exported the objects as OBJs and sent them to Mudbox. I decided to use Mudbox as my main texturing software because of the ease of transitioning between 3ds Max and Mudbox. In Mudbox I normally paint my textures by hand.

2070_tid_fellipe_4.jpg
Textures, including clothing, metal and leather

Wires and Hair

Hair, So I made separate shapes for the hair: one for the head, another for the clothes, Ornatrix V4 helped me a lot in this process, still undergoing tests, got a good result simulating wires in the clothes and a short hair.

2070_tid_fellipe_5.jpg
Adding hair with Ornatrix V4

2070_tid_fellipe_6.jpg
Clothing wires

Lights

The lighting in this scene is very simple. The lighting is a very important element that could be used to the final result of the image. I researched scenes from the movie, other artists' work, paintings and anything that has similar colors that I wish to project. I experiment a lot to find the best way to show the final image. I just used three lights for this project.

2070_tid_fellipe_7.jpg
The final lighting setup

Render

I used V-Ray to render the scene. With three lights in my scene, consisting of two main light sources; yellow being the main light and another blue light providing the rim lighting. The render took about 25 minutes in the size of 3000px, I did not do a render in passes.

2070_tid_fellipe_8.jpg
V-Ray render settings

2070_tid_fellipe_main.jpg
The final image

Related links

Follow Fellipe on his Facebook page
Why not follow us on pinterest for all things 3dtotal
Have a look at our latest eBook ? Master Mood Portrayal in Photoshop


 
1
Related Tutorials

Making of the 'Steampunk'

by Vladimir Petkovic
published on 2015-12-30

Keywords: Vladimir Petkovic, Maya, steampunk, making of

rating star fullrating star fullrating star fullrating star fullrating star half (8)
Comments 1 Views 18633

Modeling a Fantasy Character

by Sam King
published on 2016-03-25

Keywords: Sam King, UR4, character, making of

rating star fullrating star fullrating star fullrating star fullrating star full (12)
Comments 1 Views 23911

Creating a sci-fi character in Photoshop

by Juan Pablo Lozano
published on 2017-04-25

Keywords: Juan Pablo Lozano, Photoshop, character, sci-fi, making of

rating star fullrating star fullrating star fullrating star fullrating star full (8)
Comments 0 Views 5019

Making of Harley Quinn

by Ayoub Moulakhnif
published on 2017-07-13

Keywords: Harley Quinn, Making of, Tutorial, Blender, 3D, Marvelous Designer

rating star fullrating star fullrating star fullrating star fullrating star none (9)
Comments 0 Views 5368
Readers Comments (Newest on Top)
avatar
Bingofuture on Tue, 27 September 2016 5:27am
so cool!I like it
Add Your Comment..